On 20/11/14 11:34 PM, DRC wrote:
> Thoughts, yes, but this was a situation in which a company sponsored the work 
> in order to fix a specific application issue. There was a limited budget, so 
> I was attempting to solve the problem in the most expedient way possible.

I can certainly identify with time-perfection tradeoff constraints.
Think charitably of me being under similar pressures when you look at
those patches. :)

> I also didn't want to introduce a dynamic loading mechanism because VGL 2.4 
> is already in beta. Thus, this feature needs to remain isolated for the 
> moment in order to avoid regression. I would be interested in introducing 
> that mechanism in 2.5, however. I am definitely also interested in fixing the 
> deadlock.
> 
> Please post both patches to the patch tracker.

Done.  Those work for me.  They have not gone through QA at all yet.

-Nathan

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