After looking through your document, I'm not sure I fully understand 
where you're proposing to plug in VirtualGL.  I also don't understand 
why you couldn't use VirtualGL as-in if you are already translating EGL 
into GLX.  VirtualGL is little more than a GLX interposer, so once 
you've established the context on the server-side GPU, VirtualGL doesn't 
care whether you're using OpenGL or OpenGL ES.


On 3/27/15 7:44 AM, Jonathan Rivalan wrote:
> Hello,
>
> thank you for the answer, to give you some details we are currently
> working on a cloud version of the AOSP emulator from Google. Usually,
> the emulator uses locally a Qemu pipe to redirect the framebuffer from
> the emulated Android to the host gpu, encoding it in the Android system
> and decoding it in the Qemu window in order to use the host gpu. We are
> trying to reproduce this mecanism through TCP in order to have the
> emulator running in an hypervirsor and the x11 window on the client
> side. The problem we have now is loosing packets due to bandwith
> limitations.
>
> //Some documentation from the Google implementation
> https://android.googlesource.com/platform/sdk/+/android-4.1.2_r2/emulator/opengl/DESIGN
>
> In terms of time, if we have a precise specifications we may be able to
> spend some in contributing to the Virtualgl project. It all depends on
> the complexity of the task and the time it would take.
>
> Thanks a lot in any case,
> Best,
> Jonathan
>
>
>
> 2015-03-18 20:21 GMT+01:00 DRC <dcomman...@users.sourceforge.net
> <mailto:dcomman...@users.sourceforge.net>>:
>
>     Nothing new.  I still think it's feasible, but it will take some time to
>     implement, and I would need access to equipment that supports OpenGL ES.
>        That all requires money.
>
>     Which platform do you need to support with OpenGL ES?
>
>
>     On 3/18/15 7:48 AM, Jonathan Rivalan wrote:
>     > Hello everyone,
>     >
>     > I'm a french project manager, currently working on a cloudified mobile
>     > emulator project. We ran some tests with VirtualGL that were pretty
>     > impressive, but fall on the limit that the solution was not supporting
>     > OpenGL ES at all.
>     >
>     > I found this mailing discussion archive and was wondering if there were
>     > new enhancements to the discussion / thinking on this subject.
>     >
>     >http://sourceforge.net/p/virtualgl/mailman/message/32190480/
>     >
>     > Thank you in advance for any feedbacks,
>     > Best,
>     > Jonathan
>     > --
>     > Cordialement - Best Regards,
>     > *Jonathan Rivalan*
>     > Ingénieur d'études R&D - R&D Engineer
>     > Porteur d'offre HTML5 - HTML5 Officer
>     > Alter Way - Holding
>     > *tél :*+33 (0)6 79 02 03 98 <tel:%2B33%20%280%296%2079%2002%2003%2098>
>     > 1 rue royale 92213 Saint-Cloud Cedex
>
>     
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>
> --
> Cordialement - Best Regards,
> *Jonathan Rivalan*
> Ingénieur d'études R&D - R&D Engineer
> Porteur d'offre HTML5 - HTML5 Officer
> Alter Way - Holding
> *tél :* +33 (0)6 79 02 03 98
> 1 rue royale 92213 Saint-Cloud Cedex
> *
> *
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