Hi, I need some help with the plugin structure of virtualgl. I'm studying
the code of testplugin.cpp and from an old post (july 2015) I know that:
RRTransGetFrame(...) is called from virtualGL in order to get a new frame
from the plugin and
RRTransSendFrame(...) is called to send a new frame.
My questions are:
the plugin works both as "client and server"? The same plugin will call
RRTransGetFrame and then RRTransSendFrame ?? There is no server and client
part in the plugin?
In order to write my own plugin, I need to write a custom transport if I
need to to use x264 as encoder?
So, should I modify getFrame and sendFrame inside the transport adding the
encode and decode part?
I have other questions, but first I need to understand if I'm on the right
way....
Thank you,
MM
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