Thank you for your clarification.
See if I get this correct:
So what I have is two accounts connected to the same machine, each
connected with two VNC sessions (the 2D X server) and this is working fine
as I can see the desktops.
I have one 3D X server instance configured using xorg.conf, with 4 Nvidia
GPUs and as far as I can tell from the document, this xorg.conf has been
configured as headless.

My issue now, it seems, only one user is able to access the 3D X server
properly. The other account, when running vglrun, will throw errors like
[VGL] WARNING: The OpenGL rendering context obtained on X display
[VGL]    :0.3 is indirect, which may cause performance to suffer.
[VGL]    If :0.3 is a local X display, then the framebuffer device
[VGL]    permissions may be set incorrectly.

I am just trying to get the two accounts to use the 3D X server, so I was
wondering if the issue lies with my xorg.conf or somewhere else?
Again, thank you for your replies. I am learning (albeit slowly).




On Tue, Oct 10, 2017 at 3:14 PM DRC <[email protected]> wrote:

> You are either still fundamentally misunderstanding how to configure a
> VirtualGL server, or you are not describing your configuration properly.
>  "I have two VNC servers (from two different users) running on an
> instance of X on :0" makes no sense.  As I explained before, VNC is the
> 2D X server, not the 3D X server.  xorg.conf is used to configure the 3D
> X server.  In a normal VirtualGL environment, :0.0, :0.1, :0.2, etc. are
> screens on the 3D X server, each assigned to a different GPU.  In a
> normal VirtualGL environment, :1.0, :2.0, :3.0, etc. are X proxy/2D X
> server instances.
>
> On 10/9/17 9:09 PM, Jafaruddin Lie wrote:
> > Thanks, DRC.
> > I commented out the InputDevice(s) lines, now I have two VNC servers
> > (from two different users) running on an instance of X on :0 (ps aux
> > shows "X: 0")
> >
> > The first user to login via the job controller is allocated the first
> > two graphic cards, and this user has no issue
> > running vglrun glxgears (just to test).
> > The second user is allocated the remaining graphic cards, and got this
> > message:
> >
> > [VGL] WARNING: The OpenGL rendering context obtained on X display
> > [VGL]    :0.3 is indirect, which may cause performance to suffer.
> > [VGL]    If :0.3 is a local X display, then the framebuffer device
> > [VGL]    permissions may be set incorrectly.
> >
> > And this error from glxinfo:
> > name of display: :2
> > X Error of failed request:  GLXBadContext
> >   Major opcode of failed request:  152 (GLX)
> >   Minor opcode of failed request:  6 (X_GLXIsDirect)
> >   Serial number of failed request:  43
> >   Current serial number in output stream:  43
> >
> > That error persists with all the display number that I've tried (-d 0.0
> > to -d 0.3).
> > Is there anything I am missing from my X configuration here??
> >
> > On Tue, Oct 10, 2017 at 12:18 PM DRC <[email protected]
> > <mailto:[email protected]>> wrote:
> >
> >     You're missing the point.  In a VirtualGL environment, there are two
> X
> >     servers:
> >
> >     -- The "3D X server" is a shared resource.  It is used by multiple
> users
> >     simultaneously in order to access the GPU, so it needs to remain
> >     running.  It is only necessary to run one instance of the 3D X
> server,
> >     although multiple GPUs can be assigned to different screens on that X
> >     server.  This allows VirtualGL to address the GPUs separately, which
> can
> >     be useful for load balancing (assigning different users to different
> >     GPUs) in large multi-user environments.
> >
> >     -- The "2D X server" (X proxy) is per-user and can be
> started/stopped as
> >     needed.  TurboVNC is our recommended 2D X server/X proxy solution,
> but
> >     VirtualGL can also be used with other X proxy solutions, including
> >     TigerVNC, Xpra, FreeNX, etc.  The 2D X server receives and displays
> the
> >     rendered 3D images from VirtualGL, as well as rendering the output of
> >     other (non-3D) X applications.  It is this X server that you would
> want
> >     to start/stop using your job controller.
> >
> >     The basic purpose of VirtualGL is two-fold:
> >
> >     (1) To allow multiple users to share a single GPU (via the 3D X
> server
> >     instance)
> >     (2) To split 3D and 2D rendering to different X servers, so as to
> enable
> >     hardware-accelerated OpenGL in an X proxy environment
> >
> >     The relationship between the 3D X server and the 2D X server is thus
> >     one-to-many.  Your test results made me remember a discussion about
> this
> >     on the old virtualgl-users mailing list, and IIRC someone told me
> that
> >     you have to disable the keyboard and mouse drivers in xorg.conf in
> order
> >     for the 3D X server instance to be truly headless, i.e. for you to be
> >     able to disconnect it from the console without encountering errors.
> Try
> >     commenting out
> >
> >         InputDevice    "Mouse0" "CorePointer"
> >         InputDevice    "Keyboard0" "CoreKeyboard"
> >
> >     and see if that changes the situation.  If so, I'll add that to the
> >     how-to on VirtualGL.org.
> >
> >     On 10/9/17 7:03 PM, Jafaruddin Lie wrote:
> >     > Thanks, our xorg.conf is already set to headless according to that
> page.
> >     > Here's part of the section:
> >     >
> >     > Section "Screen"
> >     >  Identifier "Screen0"
> >     >  Device "Device0"
> >     >  Monitor "Monitor0"
> >     >  DefaultDepth 24
> >     >  Option "UseDisplayDevice" "none"
> >     >    SubSection "Display"
> >     >    Depth 24
> >     >  EndSubSection
> >     > EndSection
> >     >
> >     > Section "Device"
> >     >     Identifier     "Device0"
> >     >     Driver         "nvidia"
> >     >     VendorName     "NVIDIA Corporation"
> >     >     BoardName      "Tesla K80"
> >     >     BusID          "PCI:0:6:0"
> >     > EndSection
> >     >
> >     > Section "Monitor"
> >     >     Identifier     "Monitor0"
> >     >     VendorName     "Unknown"
> >     >     ModelName      "Unknown"
> >     >     HorizSync       28.0 - 33.0
> >     >     VertRefresh     43.0 - 72.0
> >     >     Option         "DPMS"
> >     > EndSection
> >     >
> >     > I'll test it with a single X instance and see how we go.
> >     > The reason we want to have multiple X is that these desktop
> sessions are
> >     > started by a job controller (user will submit their request for a
> >     > desktop, which includes starting X).
> >     > We would like the X server to be killed whenever a user finishes
> their
> >     > job, but one step at a time I suppose :)
> >     >
> >     >
> >     > On Tue, Oct 10, 2017 at 5:12 AM DRC <[email protected] <mailto:
> [email protected]>
> >     > <mailto:[email protected] <mailto:[email protected]>>> wrote:
> >     >
> >     >     Yes, it is possible.  You don't actually even need multiple X
> servers
> >     >     for multiple users to use VirtualGL at the same time.
> Multiple users
> >     >     can share the same GPU using VirtualGL.  That is one of its
> purposes.
> >     >     In order to use VirtualGL with multiple GPUs, generally the
> easiest way
> >     >     to do it is to configure a single X server with multiple
> screens, so GPU
> >     >     0 would be accessible by setting VGL_DISPLAY=:0.0 and GPU 1
> would be
> >     >     accessible by setting VGL_DISPLAY=:0.1, etc.  The reason why
> you are
> >     >     getting the pixel readback error is because, unless the X
> server is
> >     >     headless, it has to be attached to the physical display in
> order for
> >     >     pixel readback to work.  The only way to use VirtualGL with
> multiple X
> >     >     servers (:0.0, :1.0, etc.) is if one or more of them is
> configured to be
> >     >     headless.  (https://virtualgl.org/Documentation/HeadlessNV
> explains how
> >     >     to configure a headless X server with an nVidia GPU.)
> >     >
> >     >     On 10/9/17 5:35 AM, Jafaruddin Lie wrote:
> >     >     > Hi all
> >     >     > Simple question is if it is possible, on a single machine
> with multiple
> >     >     > GPUs, running different X servers on those GPUs, for
> multiple users to
> >     >     > use vglrun at the same time?
> >     >     > This is our current setup:
> >     >     >
> >     >     > 1 machine with 4 Nvidia K80 cards (latest drivers), running
> CentOS 7,
> >     >     > VirtualGL 2.5.2, TightVNC, and Mate Desktop.
> >     >     >
> >     >     > We have 2 xorg.conf (2 cards configured on each xorg.conf),
> and
> >     >     > currently we are testing whether we can bring up 2 desktop
> sessions via VNC.
> >     >     > The desktop loads, and we can see two different X servers
> running on
> >     >     > those 4 cards and the VNC servers running on different
> displays.
> >     >     >
> >     >     > The issue is with VirtualGL. The first user can do startx
> and run vglrun
> >     >     > glxgears, this will work fine.
> >     >     > When the second user startx, the first user's vglrun session
> will be
> >     >     > terminated with this error:
> >     >     >
> >     >     > [VGL] ERROR: OpenGL error 0x0502
> >     >     > [VGL] ERROR: in readpixels---
> >     >     > [VGL] 439: Could not read pixels
> >     >     >
> >     >     > The first user can run vglrun again once the second user
> stops their X
> >     >     > session.
> >     >     > My understanding is that with our setup, this should be
> do-able, right?
> >     >     >
> >     >     > Thanks.
> >     >
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