Try the latest 2.5.x pre-release build at https://virtualgl.org/DeveloperInfo/PreReleases. It fixes the segfault caused by the interaction issue between VGL's overly liberal implementation of glXGetVisualFromFBConfig() and VTK's overly stupid visual matching algorithm, which at least allows Mayavi2 to start. However, I still can't find a way around the subsequent shader errors, which seem to be an interaction issue between VTK and the nVidia drivers. But if you're lucky enough to not be encountering those errors on your platform, then hopefully this should allow Mayavi2 to work properly.
DRC On 11/16/17 7:00 PM, Angel de Vicente wrote: > Hi, > > our version was installed with dnf in Fedora, but I think the latest > version of Mayavi can be downloaded from: > https://pypi.python.org/pypi/mayavi > > AdV -- You received this message because you are subscribed to the Google Groups "VirtualGL User Discussion/Support" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/virtualgl-users/17cefc68-a5dd-bca5-3dfc-514254451fd0%40virtualgl.org. For more options, visit https://groups.google.com/d/optout.
