Thanks for the prompt and clear answer. I was unaware of the release policy 
and the preleases-binaries, my mistake. I'll recomend the latter ones and 
let them decide if to use them or wait. 

Kind regards,
Martin

Den onsdag 26 september 2018 kl. 16:27:09 UTC+2 skrev DRC:

> Generally I will put out a point release when either six months have 
> passed since, or there are at least four significant changes relative 
> to, the previous release-- whichever comes first.  Can you not use the 
> pre-release binaries in the meantime? 
> https://virtualgl.org/DeveloperInfo/PreReleases  That is what they're 
> for.  Pre-release binaries for Linux are built using the same Docker 
> container as the official releases, so there should be basically no 
> difference between the Linux binaries here: 
>
> https://s3.amazonaws.com/virtualgl-pr/master/linux/index.html 
>
> and here: 
>
> https://sourceforge.net/projects/virtualgl/files/2.6/ 
>
> except that the former contains the bug fix.  If an organization's 
> policies do not allow the use of those pre-release binaries, then that 
> is not my problem.  Furthermore, the 2.6 beta release was available for 
> testing for four months, so there was plenty of time for organizations 
> to test that beta release and report the bug in question.  Had that been 
> done, then the bug fix would have been included in the 2.6 official 
> release.  I hope this underscores the importance of testing beta 
> releases if you intend to eventually upgrade to the new version. 
>
> DRC 
>
> On 9/26/18 1:42 AM, Martin wrote: 
> > I'd like to recommend version 2.6.1, which is on master but not yet an 
> > official release, to some colleagues because of the VirtualGL fix 
> > included in it, however they need an official release. As a bug fix, 
> > will 2.6.1 be officially released any time soon? 
> > 
> > Kind regards, 
> > Martin 
> > 
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