Hi all
Firstly, I would like to say that vglrun has been working very well
for us either from within the container or on the host. So I just
Recently, we deployed a new partition on our RHEL cluster running
Nvidia P4 + latest 418.40.04 driver.
Vglrun running from the host is working fine, but sort-of works from
the container.
What works from the container:
glxsphere64
glxinfo -c (log attached glxinfo-c.txt)
What doesn't work from the container:
glxinfo (logs attached glxinfo.txt)
Some apps (and glxinfo) crash with this error:
[VGL] ERROR: in glXGetConfig--
[VGL] 1115: Could not obtain RGB visual on the server suitable for
off-screen rendering
The same tests work on our other partitions running other Nvidia cards
and 391.x drivers.
I understand that this might be a Singularity issue, but I would like
to get as much detail as possible from VirtualGL before I go on
Singularity forum. DRC, can you help me troubleshoot this?
Thanks!!
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name of display: :1
display: :1 screen: 0
direct rendering: Yes
server glx vendor string: VirtualGL
server glx version string: 1.4
server glx extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_swap_control, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_NV_swap_group, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_make_current_read, GLX_SGI_swap_control,
GLX_SUN_get_transparent_index
client glx vendor string: VirtualGL
client glx version string: 1.4
client glx extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_swap_control, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_NV_swap_group, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_make_current_read, GLX_SGI_swap_control,
GLX_SUN_get_transparent_index
GLX version: 1.4
GLX extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_swap_control, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_NV_swap_group, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_make_current_read, GLX_SGI_swap_control,
GLX_SUN_get_transparent_index
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: Tesla P4/PCIe/SSE2
OpenGL core profile version string: 4.3.0 NVIDIA 418.40.04
OpenGL core profile shading language version string: 4.30 NVIDIA via Cg compiler
OpenGL core profile extensions:
GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture,
GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index,
GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility,
GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility,
GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture,
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage,
GL_ARB_compute_shader, GL_ARB_compute_variable_group_size,
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance,
GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
GL_ARB_depth_texture, GL_ARB_derivative_control,
GL_ARB_direct_state_access, GL_ARB_draw_buffers,
GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock,
GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object,
GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4,
GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv,
GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging,
GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile,
GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp,
GL_ARB_post_depth_coverage, GL_ARB_program_interface_query,
GL_ARB_provoking_vertex, GL_ARB_query_buffer_object,
GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects,
GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture,
GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops,
GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot,
GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
GL_ARB_shader_objects, GL_ARB_shader_precision,
GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine,
GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod,
GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100,
GL_ARB_shading_language_420pack, GL_ARB_shading_language_include,
GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sparse_buffer,
GL_ARB_sparse_texture, GL_ARB_sparse_texture2,
GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions,
GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader,
GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
GL_ARB_texture_buffer_range, GL_ARB_texture_compression,
GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc,
GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax,
GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_stencil8, GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers,
GL_ATI_texture_float, GL_ATI_texture_mirror_once,
GL_EXTX_framebuffer_mixed_formats, GL_EXT_Cg_shader, GL_EXT_abgr,
GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_depth_bounds_test, GL_EXT_direct_state_access,
GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object,
GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,
GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,
GL_EXT_import_sync_object, GL_EXT_memory_object, GL_EXT_memory_object_fd,
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp,
GL_EXT_post_depth_coverage, GL_EXT_provoking_vertex,
GL_EXT_raster_multisample, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects,
GL_EXT_separate_specular_color, GL_EXT_shader_image_load_formatted,
GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix,
GL_EXT_shadow_funcs, GL_EXT_sparse_texture2, GL_EXT_stencil_two_side,
GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array,
GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax,
GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode,
GL_EXT_texture_shared_exponent, GL_EXT_texture_storage,
GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback2,
GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit,
GL_EXT_window_rectangles, GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_KHR_blend_equation_advanced,
GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control,
GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile,
GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
GL_KTX_buffer_region, GL_NVX_blend_equation_advanced_multi_draw_buffers,
GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop,
GL_NV_ES1_1_compatibility, GL_NV_ES3_1_compatibility,
GL_NV_alpha_to_coverage_dither_control, GL_NV_bindless_multi_draw_indirect,
GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture,
GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent,
GL_NV_blend_minmax_factor, GL_NV_blend_square, GL_NV_clip_space_w_scaling,
GL_NV_command_list, GL_NV_compute_program5, GL_NV_conditional_render,
GL_NV_conservative_raster, GL_NV_conservative_raster_dilate,
GL_NV_conservative_raster_pre_snap_triangles, GL_NV_copy_depth_to_color,
GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_depth_clamp,
GL_NV_draw_texture, GL_NV_draw_vulkan_image, GL_NV_explicit_multisample,
GL_NV_feature_query, GL_NV_fence, GL_NV_fill_rectangle,
GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_coverage_to_color,
GL_NV_fragment_program, GL_NV_fragment_program2,
GL_NV_fragment_program_option, GL_NV_fragment_shader_interlock,
GL_NV_framebuffer_mixed_samples, GL_NV_framebuffer_multisample_coverage,
GL_NV_geometry_shader4, GL_NV_geometry_shader_passthrough,
GL_NV_gpu_program4, GL_NV_gpu_program4_1, GL_NV_gpu_program5,
GL_NV_gpu_program5_mem_extended, GL_NV_gpu_program_fp64,
GL_NV_gpu_shader5, GL_NV_half_float, GL_NV_internalformat_sample_query,
GL_NV_light_max_exponent, GL_NV_memory_attachment,
GL_NV_multisample_coverage, GL_NV_multisample_filter_hint,
GL_NV_occlusion_query, GL_NV_packed_depth_stencil,
GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2,
GL_NV_path_rendering, GL_NV_path_rendering_shared_edge,
GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart,
GL_NV_query_resource, GL_NV_query_resource_tag, GL_NV_register_combiners,
GL_NV_register_combiners2, GL_NV_robustness_video_memory_purge,
GL_NV_sample_locations, GL_NV_sample_mask_override_coverage,
GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float,
GL_NV_shader_atomic_float64, GL_NV_shader_atomic_fp16_vector,
GL_NV_shader_atomic_int64, GL_NV_shader_buffer_load,
GL_NV_shader_storage_buffer_object, GL_NV_shader_thread_group,
GL_NV_shader_thread_shuffle, GL_NV_stereo_view_rendering,
GL_NV_texgen_reflection, GL_NV_texture_barrier,
GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
GL_NV_texture_multisample, GL_NV_texture_rectangle,
GL_NV_texture_rectangle_compressed, GL_NV_texture_shader,
GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_transform_feedback,
GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory,
GL_NV_vdpau_interop, GL_NV_vdpau_interop2, GL_NV_vertex_array_range,
GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit,
GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program,
GL_NV_vertex_program1_1, GL_NV_vertex_program2,
GL_NV_vertex_program2_option, GL_NV_vertex_program3,
GL_NV_viewport_array2, GL_NV_viewport_swizzle, GL_OVR_multiview,
GL_OVR_multiview2, GL_S3_s3tc, GL_SGIS_generate_mipmap,
GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
GL_SUN_slice_accum
OpenGL version string: 4.6.0 NVIDIA 418.40.04
OpenGL shading language version string: 4.60 NVIDIA
OpenGL extensions:
GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture,
GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index,
GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility,
GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility,
GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture,
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
GL_ARB_color_buffer_float, GL_ARB_compatibility,
GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted,
GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image,
GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control,
GL_ARB_direct_state_access, GL_ARB_draw_buffers,
GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock,
GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object,
GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4,
GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv,
GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging,
GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile,
GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp,
GL_ARB_post_depth_coverage, GL_ARB_program_interface_query,
GL_ARB_provoking_vertex, GL_ARB_query_buffer_object,
GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects,
GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture,
GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops,
GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot,
GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
GL_ARB_shader_objects, GL_ARB_shader_precision,
GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine,
GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod,
GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100,
GL_ARB_shading_language_420pack, GL_ARB_shading_language_include,
GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sparse_buffer,
GL_ARB_sparse_texture, GL_ARB_sparse_texture2,
GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions,
GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader,
GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
GL_ARB_texture_buffer_range, GL_ARB_texture_compression,
GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc,
GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax,
GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_stencil8, GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers,
GL_ATI_texture_float, GL_ATI_texture_mirror_once,
GL_EXTX_framebuffer_mixed_formats, GL_EXT_Cg_shader, GL_EXT_abgr,
GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_depth_bounds_test, GL_EXT_direct_state_access,
GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object,
GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,
GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,
GL_EXT_import_sync_object, GL_EXT_memory_object, GL_EXT_memory_object_fd,
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp,
GL_EXT_post_depth_coverage, GL_EXT_provoking_vertex,
GL_EXT_raster_multisample, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects,
GL_EXT_separate_specular_color, GL_EXT_shader_image_load_formatted,
GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix,
GL_EXT_shadow_funcs, GL_EXT_sparse_texture2, GL_EXT_stencil_two_side,
GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array,
GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax,
GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode,
GL_EXT_texture_shared_exponent, GL_EXT_texture_storage,
GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback2,
GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit,
GL_EXT_window_rectangles, GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_KHR_blend_equation_advanced,
GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control,
GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile,
GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
GL_KTX_buffer_region, GL_NVX_blend_equation_advanced_multi_draw_buffers,
GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop,
GL_NV_ES1_1_compatibility, GL_NV_ES3_1_compatibility,
GL_NV_alpha_to_coverage_dither_control, GL_NV_bindless_multi_draw_indirect,
GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture,
GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent,
GL_NV_blend_minmax_factor, GL_NV_blend_square, GL_NV_clip_space_w_scaling,
GL_NV_command_list, GL_NV_compute_program5, GL_NV_conditional_render,
GL_NV_conservative_raster, GL_NV_conservative_raster_dilate,
GL_NV_conservative_raster_pre_snap_triangles, GL_NV_copy_depth_to_color,
GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_depth_clamp,
GL_NV_draw_texture, GL_NV_draw_vulkan_image, GL_NV_explicit_multisample,
GL_NV_feature_query, GL_NV_fence, GL_NV_fill_rectangle,
GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_coverage_to_color,
GL_NV_fragment_program, GL_NV_fragment_program2,
GL_NV_fragment_program_option, GL_NV_fragment_shader_interlock,
GL_NV_framebuffer_mixed_samples, GL_NV_framebuffer_multisample_coverage,
GL_NV_geometry_shader4, GL_NV_geometry_shader_passthrough,
GL_NV_gpu_program4, GL_NV_gpu_program4_1, GL_NV_gpu_program5,
GL_NV_gpu_program5_mem_extended, GL_NV_gpu_program_fp64,
GL_NV_gpu_shader5, GL_NV_half_float, GL_NV_internalformat_sample_query,
GL_NV_light_max_exponent, GL_NV_memory_attachment,
GL_NV_multisample_coverage, GL_NV_multisample_filter_hint,
GL_NV_occlusion_query, GL_NV_packed_depth_stencil,
GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2,
GL_NV_path_rendering, GL_NV_path_rendering_shared_edge,
GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart,
GL_NV_query_resource, GL_NV_query_resource_tag, GL_NV_register_combiners,
GL_NV_register_combiners2, GL_NV_robustness_video_memory_purge,
GL_NV_sample_locations, GL_NV_sample_mask_override_coverage,
GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float,
GL_NV_shader_atomic_float64, GL_NV_shader_atomic_fp16_vector,
GL_NV_shader_atomic_int64, GL_NV_shader_buffer_load,
GL_NV_shader_storage_buffer_object, GL_NV_shader_thread_group,
GL_NV_shader_thread_shuffle, GL_NV_stereo_view_rendering,
GL_NV_texgen_reflection, GL_NV_texture_barrier,
GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
GL_NV_texture_multisample, GL_NV_texture_rectangle,
GL_NV_texture_rectangle_compressed, GL_NV_texture_shader,
GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_transform_feedback,
GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory,
GL_NV_vdpau_interop, GL_NV_vdpau_interop2, GL_NV_vertex_array_range,
GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit,
GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program,
GL_NV_vertex_program1_1, GL_NV_vertex_program2,
GL_NV_vertex_program2_option, GL_NV_vertex_program3,
GL_NV_viewport_array2, GL_NV_viewport_swizzle, GL_OVR_multiview,
GL_OVR_multiview2, GL_S3_s3tc, GL_SGIS_generate_mipmap,
GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
GL_SUN_slice_accum
171 GLXFBConfigs:
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav drw
id dep cl sp sz l ci b ro r g b a F bf th cl r g b a ns b eat typ
------------------------------------------------------------------------------
0x079 24 tc 0 24 0 r y . 8 8 8 0 . 4 24 8 16 16 16 16 0 0 None PRW
0x07a 24 tc 0 32 0 r y . 8 8 8 8 . 4 24 8 16 16 16 16 0 0 None PAW
0x07b 24 tc 0 24 0 r . . 8 8 8 0 . 4 24 8 16 16 16 16 0 0 None PRW
0x07c 24 tc 0 32 0 r . . 8 8 8 8 . 4 24 8 16 16 16 16 0 0 None PAW
0x07d 24 tc 0 24 0 r y . 8 8 8 0 . 4 24 0 16 16 16 16 0 0 None PRW
0x07e 24 tc 0 32 0 r y . 8 8 8 8 . 4 24 0 16 16 16 16 0 0 None PAW
0x07f 24 tc 0 24 0 r . . 8 8 8 0 . 4 24 0 16 16 16 16 0 0 None PRW
0x080 24 tc 0 32 0 r . . 8 8 8 8 . 4 24 0 16 16 16 16 0 0 None PAW
0x081 24 tc 0 24 0 r y . 8 8 8 0 . 4 0 0 16 16 16 16 0 0 None PRW
0x082 24 tc 0 32 0 r y . 8 8 8 8 . 4 0 0 16 16 16 16 0 0 None PAW
0x083 24 tc 0 24 0 r . . 8 8 8 0 . 4 0 0 16 16 16 16 0 0 None PRW
0x084 24 tc 0 32 0 r . . 8 8 8 8 . 4 0 0 16 16 16 16 0 0 None PAW
0x085 24 tc 0 24 0 r y . 8 8 8 0 . 4 24 0 16 16 16 16 2 1 None P.W
0x086 24 tc 0 32 0 r y . 8 8 8 8 . 4 24 0 16 16 16 16 2 1 None P.W
0x087 24 tc 0 24 0 r y . 8 8 8 0 . 4 24 0 16 16 16 16 4 1 None P.W
0x088 24 tc 0 32 0 r y . 8 8 8 8 . 4 24 0 16 16 16 16 4 1 None P.W
0x089 24 tc 0 24 0 r . . 8 8 8 0 . 4 24 0 16 16 16 16 2 1 None P.W
0x08a 24 tc 0 32 0 r . . 8 8 8 8 . 4 24 0 16 16 16 16 2 1 None P.W
0x08b 24 tc 0 24 0 r . . 8 8 8 0 . 4 24 0 16 16 16 16 4 1 None P.W
0x08c 24 tc 0 32 0 r . . 8 8 8 8 . 4 24 0 16 16 16 16 4 1 None P.W
0x08d 24 tc 0 24 0 r y . 8 8 8 0 . 4 24 8 16 16 16 16 2 1 None P.W
0x08e 24 tc 0 32 0 r y . 8 8 8 8 . 4 24 8 16 16 16 16 2 1 None P.W
0x08f 24 tc 0 24 0 r y . 8 8 8 0 . 4 24 8 16 16 16 16 4 1 None P.W
0x090 24 tc 0 32 0 r y . 8 8 8 8 . 4 24 8 16 16 16 16 4 1 None P.W
0x091 24 tc 0 24 0 r . . 8 8 8 0 . 4 24 8 16 16 16 16 2 1 None P.W
0x092 24 tc 0 32 0 r . . 8 8 8 8 . 4 24 8 16 16 16 16 2 1 None P.W
0x093 24 tc 0 24 0 r . . 8 8 8 0 . 4 24 8 16 16 16 16 4 1 None P.W
0x094 24 tc 0 32 0 r . . 8 8 8 8 . 4 24 8 16 16 16 16 4 1 None P.W
0x095 24 tc 0 24 0 r y . 8 8 8 0 . 4 24 0 16 16 16 16 8 1 None P.W
0x096 24 tc 0 32 0 r y . 8 8 8 8 . 4 24 0 16 16 16 16 8 1 None P.W
0x097 24 tc 0 24 0 r . . 8 8 8 0 . 4 24 0 16 16 16 16 8 1 None P.W
0x098 24 tc 0 32 0 r . . 8 8 8 8 . 4 24 0 16 16 16 16 8 1 None P.W
0x099 24 tc 0 24 0 r y . 8 8 8 0 . 4 24 8 16 16 16 16 8 1 None P.W
0x09a 24 tc 0 32 0 r y . 8 8 8 8 . 4 24 8 16 16 16 16 8 1 None P.W
0x09b 24 tc 0 24 0 r . . 8 8 8 0 . 4 24 8 16 16 16 16 8 1 None P.W
0x09c 24 tc 0 32 0 r . . 8 8 8 8 . 4 24 8 16 16 16 16 8 1 None P.W
0x09d 24 tc 0 24 0 r y . 8 8 8 0 . 4 24 0 16 16 16 16 16 1 None P.W
0x09e 24 tc 0 32 0 r y . 8 8 8 8 . 4 24 0 16 16 16 16 16 1 None P.W
0x09f 24 tc 0 24 0 r . . 8 8 8 0 . 4 24 0 16 16 16 16 16 1 None P.W
0x0a0 24 tc 0 32 0 r . . 8 8 8 8 . 4 24 0 16 16 16 16 16 1 None P.W
0x0a1 24 tc 0 24 0 r y . 8 8 8 0 . 4 24 8 16 16 16 16 16 1 None P.W
0x0a2 24 tc 0 32 0 r y . 8 8 8 8 . 4 24 8 16 16 16 16 16 1 None P.W
0x0a3 24 tc 0 24 0 r . . 8 8 8 0 . 4 24 8 16 16 16 16 16 1 None P.W
0x0a4 24 tc 0 32 0 r . . 8 8 8 8 . 4 24 8 16 16 16 16 16 1 None P.W
0x0a5 32 tc 0 24 0 r y . 8 8 8 0 . 4 24 8 16 16 16 16 0 0 None PRW
0x0a6 32 tc 0 32 0 r y . 8 8 8 8 . 4 24 8 16 16 16 16 0 0 None PAW
0x0a7 32 tc 0 24 0 r . . 8 8 8 0 . 4 24 8 16 16 16 16 0 0 None PRW
0x0a8 32 tc 0 32 0 r . . 8 8 8 8 . 4 24 8 16 16 16 16 0 0 None PAW
0x0a9 32 tc 0 24 0 r y . 8 8 8 0 . 4 24 0 16 16 16 16 0 0 None PRW
0x0aa 32 tc 0 32 0 r y . 8 8 8 8 . 4 24 0 16 16 16 16 0 0 None PAW
0x0ab 32 tc 0 24 0 r . . 8 8 8 0 . 4 24 0 16 16 16 16 0 0 None PRW
0x0ac 32 tc 0 32 0 r . . 8 8 8 8 . 4 24 0 16 16 16 16 0 0 None PAW
0x0ad 32 tc 0 24 0 r y . 8 8 8 0 . 4 0 0 16 16 16 16 0 0 None PRW
0x0ae 32 tc 0 32 0 r y . 8 8 8 8 . 4 0 0 16 16 16 16 0 0 None PAW
0x0af 32 tc 0 24 0 r . . 8 8 8 0 . 4 0 0 16 16 16 16 0 0 None PRW
0x0b0 32 tc 0 32 0 r . . 8 8 8 8 . 4 0 0 16 16 16 16 0 0 None PAW
0x0b1 32 tc 0 24 0 r y . 8 8 8 0 . 4 24 0 16 16 16 16 2 1 None P.W
0x0b2 32 tc 0 32 0 r y . 8 8 8 8 . 4 24 0 16 16 16 16 2 1 None P.W
0x0b3 32 tc 0 24 0 r y . 8 8 8 0 . 4 24 0 16 16 16 16 4 1 None P.W
0x0b4 32 tc 0 32 0 r y . 8 8 8 8 . 4 24 0 16 16 16 16 4 1 None P.W
0x0b5 32 tc 0 24 0 r . . 8 8 8 0 . 4 24 0 16 16 16 16 2 1 None P.W
0x0b6 32 tc 0 32 0 r . . 8 8 8 8 . 4 24 0 16 16 16 16 2 1 None P.W
0x0b7 32 tc 0 24 0 r . . 8 8 8 0 . 4 24 0 16 16 16 16 4 1 None P.W
0x0b8 32 tc 0 32 0 r . . 8 8 8 8 . 4 24 0 16 16 16 16 4 1 None P.W
0x0b9 32 tc 0 24 0 r y . 8 8 8 0 . 4 24 8 16 16 16 16 2 1 None P.W
0x0ba 32 tc 0 32 0 r y . 8 8 8 8 . 4 24 8 16 16 16 16 2 1 None P.W
0x0bb 32 tc 0 24 0 r y . 8 8 8 0 . 4 24 8 16 16 16 16 4 1 None P.W
0x0bc 32 tc 0 32 0 r y . 8 8 8 8 . 4 24 8 16 16 16 16 4 1 None P.W
0x0bd 32 tc 0 24 0 r . . 8 8 8 0 . 4 24 8 16 16 16 16 2 1 None P.W
0x0be 32 tc 0 32 0 r . . 8 8 8 8 . 4 24 8 16 16 16 16 2 1 None P.W
0x0bf 32 tc 0 24 0 r . . 8 8 8 0 . 4 24 8 16 16 16 16 4 1 None P.W
0x0c0 32 tc 0 32 0 r . . 8 8 8 8 . 4 24 8 16 16 16 16 4 1 None P.W
0x0c1 32 tc 0 24 0 r y . 8 8 8 0 . 4 24 0 16 16 16 16 8 1 None P.W
0x0c2 32 tc 0 32 0 r y . 8 8 8 8 . 4 24 0 16 16 16 16 8 1 None P.W
0x0c3 32 tc 0 24 0 r . . 8 8 8 0 . 4 24 0 16 16 16 16 8 1 None P.W
0x0c4 32 tc 0 32 0 r . . 8 8 8 8 . 4 24 0 16 16 16 16 8 1 None P.W
0x0c5 32 tc 0 24 0 r y . 8 8 8 0 . 4 24 8 16 16 16 16 8 1 None P.W
0x0c6 32 tc 0 32 0 r y . 8 8 8 8 . 4 24 8 16 16 16 16 8 1 None P.W
0x0c7 32 tc 0 24 0 r . . 8 8 8 0 . 4 24 8 16 16 16 16 8 1 None P.W
0x0c8 32 tc 0 32 0 r . . 8 8 8 8 . 4 24 8 16 16 16 16 8 1 None P.W
0x0c9 32 tc 0 24 0 r y . 8 8 8 0 . 4 24 0 16 16 16 16 16 1 None P.W
0x0ca 32 tc 0 32 0 r y . 8 8 8 8 . 4 24 0 16 16 16 16 16 1 None P.W
0x0cb 32 tc 0 24 0 r . . 8 8 8 0 . 4 24 0 16 16 16 16 16 1 None P.W
0x0cc 32 tc 0 32 0 r . . 8 8 8 8 . 4 24 0 16 16 16 16 16 1 None P.W
0x0cd 32 tc 0 24 0 r y . 8 8 8 0 . 4 24 8 16 16 16 16 16 1 None P.W
0x0ce 32 tc 0 32 0 r y . 8 8 8 8 . 4 24 8 16 16 16 16 16 1 None P.W
0x0cf 32 tc 0 24 0 r . . 8 8 8 0 . 4 24 8 16 16 16 16 16 1 None P.W
0x0d0 32 tc 0 32 0 r . . 8 8 8 8 . 4 24 8 16 16 16 16 16 1 None P.W
0x0d1 24 ?? 0 16 0 r y . 5 6 5 0 . 4 16 0 16 16 16 16 0 0 None P.W
0x0d2 24 ?? 0 16 0 r . . 5 6 5 0 . 4 16 0 16 16 16 16 0 0 None P.W
0x0d3 24 ?? 0 16 0 r y . 5 6 5 0 . 4 24 0 16 16 16 16 0 0 None P.W
0x0d4 24 ?? 0 16 0 r . . 5 6 5 0 . 4 24 0 16 16 16 16 0 0 None P.W
0x0d5 24 ?? 0 16 0 r y . 5 6 5 0 . 4 24 8 16 16 16 16 0 0 None P.W
0x0d6 24 ?? 0 16 0 r . . 5 6 5 0 . 4 24 8 16 16 16 16 0 0 None P.W
0x0d7 24 ?? 0 16 0 r y . 5 6 5 0 . 4 0 0 16 16 16 16 0 0 None P.W
0x0d8 24 ?? 0 16 0 r . . 5 6 5 0 . 4 0 0 16 16 16 16 0 0 None P.W
0x0d9 24 ?? 0 0 0 r . . 0 0 0 0 . 4 16 0 16 16 16 16 0 0 None P.W
0x0da 24 ?? 0 0 0 r . . 0 0 0 0 . 4 24 0 16 16 16 16 0 0 None P.W
0x0db 24 ?? 0 0 0 r . . 0 0 0 0 . 4 24 8 16 16 16 16 0 0 None P.W
0x0dc 24 ?? 0 32 0 r . . 16 16 0 0 . 4 0 0 16 16 16 16 0 0 None P.W
0x0dd 24 ?? 0 32 0 . . 16 16 0 0 . 4 0 0 16 16 16 16 0 0 None P.W
0x0de 24 ?? 0 32 0 r y . 16 16 0 0 . 4 0 0 16 16 16 16 0 0 None P.W
0x0df 24 ?? 0 32 0 y . 16 16 0 0 . 4 0 0 16 16 16 16 0 0 None P.W
0x0e0 24 ?? 0 32 0 r . . 32 0 0 0 . 4 0 0 16 16 16 16 0 0 None P.W
0x0e1 24 ?? 0 32 0 . . 32 0 0 0 . 4 0 0 16 16 16 16 0 0 None P.W
0x0e2 24 ?? 0 32 0 r y . 32 0 0 0 . 4 0 0 16 16 16 16 0 0 None P.W
0x0e3 24 ?? 0 32 0 y . 32 0 0 0 . 4 0 0 16 16 16 16 0 0 None P.W
0x0e4 24 ?? 0 64 0 r . . 16 16 16 16 . 4 0 0 16 16 16 16 0 0 None P.W
0x0e5 24 ?? 0 64 0 . . 16 16 16 16 . 4 0 0 16 16 16 16 0 0 None P.W
0x0e6 24 ?? 0 64 0 r y . 16 16 16 16 . 4 0 0 16 16 16 16 0 0 None P.W
0x0e7 24 ?? 0 64 0 y . 16 16 16 16 . 4 0 0 16 16 16 16 0 0 None P.W
0x0e8 24 ?? 0 128 0 r . . 32 32 32 32 . 4 0 0 16 16 16 16 0 0 None P.W
0x0e9 24 ?? 0 128 0 . . 32 32 32 32 . 4 0 0 16 16 16 16 0 0 None P.W
0x0ea 24 ?? 0 128 0 r y . 32 32 32 32 . 4 0 0 16 16 16 16 0 0 None P.W
0x0eb 24 ?? 0 128 0 y . 32 32 32 32 . 4 0 0 16 16 16 16 0 0 None P.W
0x0ec 24 ?? 0 32 0 r . . 16 16 0 0 . 4 24 0 16 16 16 16 0 0 None P.W
0x0ed 24 ?? 0 32 0 . . 16 16 0 0 . 4 24 0 16 16 16 16 0 0 None P.W
0x0ee 24 ?? 0 32 0 r y . 16 16 0 0 . 4 24 0 16 16 16 16 0 0 None P.W
0x0ef 24 ?? 0 32 0 y . 16 16 0 0 . 4 24 0 16 16 16 16 0 0 None P.W
0x0f0 24 ?? 0 32 0 r . . 16 16 0 0 . 4 24 8 16 16 16 16 0 0 None P.W
0x0f1 24 ?? 0 32 0 . . 16 16 0 0 . 4 24 8 16 16 16 16 0 0 None P.W
0x0f2 24 ?? 0 32 0 r y . 16 16 0 0 . 4 24 8 16 16 16 16 0 0 None P.W
0x0f3 24 ?? 0 32 0 y . 16 16 0 0 . 4 24 8 16 16 16 16 0 0 None P.W
0x0f4 24 ?? 0 32 0 r . . 32 0 0 0 . 4 24 0 16 16 16 16 0 0 None P.W
0x0f5 24 ?? 0 32 0 . . 32 0 0 0 . 4 24 0 16 16 16 16 0 0 None P.W
0x0f6 24 ?? 0 32 0 r y . 32 0 0 0 . 4 24 0 16 16 16 16 0 0 None P.W
0x0f7 24 ?? 0 32 0 y . 32 0 0 0 . 4 24 0 16 16 16 16 0 0 None P.W
0x0f8 24 ?? 0 32 0 r . . 32 0 0 0 . 4 24 8 16 16 16 16 0 0 None P.W
0x0f9 24 ?? 0 32 0 . . 32 0 0 0 . 4 24 8 16 16 16 16 0 0 None P.W
0x0fa 24 ?? 0 32 0 r y . 32 0 0 0 . 4 24 8 16 16 16 16 0 0 None P.W
0x0fb 24 ?? 0 32 0 y . 32 0 0 0 . 4 24 8 16 16 16 16 0 0 None P.W
0x0fc 24 ?? 0 64 0 r . . 16 16 16 16 . 4 24 0 16 16 16 16 0 0 None P.W
0x0fd 24 ?? 0 64 0 . . 16 16 16 16 . 4 24 0 16 16 16 16 0 0 None P.W
0x0fe 24 ?? 0 64 0 r y . 16 16 16 16 . 4 24 0 16 16 16 16 0 0 None P.W
0x0ff 24 ?? 0 64 0 y . 16 16 16 16 . 4 24 0 16 16 16 16 0 0 None P.W
0x100 24 ?? 0 64 0 r . . 16 16 16 16 . 4 24 8 16 16 16 16 0 0 None P.W
0x101 24 ?? 0 64 0 . . 16 16 16 16 . 4 24 8 16 16 16 16 0 0 None P.W
0x102 24 ?? 0 64 0 r y . 16 16 16 16 . 4 24 8 16 16 16 16 0 0 None P.W
0x103 24 ?? 0 64 0 y . 16 16 16 16 . 4 24 8 16 16 16 16 0 0 None P.W
0x104 24 ?? 0 128 0 r . . 32 32 32 32 . 4 24 0 16 16 16 16 0 0 None P.W
0x105 24 ?? 0 128 0 . . 32 32 32 32 . 4 24 0 16 16 16 16 0 0 None P.W
0x106 24 ?? 0 128 0 r y . 32 32 32 32 . 4 24 0 16 16 16 16 0 0 None P.W
0x107 24 ?? 0 128 0 y . 32 32 32 32 . 4 24 0 16 16 16 16 0 0 None P.W
0x108 24 ?? 0 128 0 r . . 32 32 32 32 . 4 24 8 16 16 16 16 0 0 None P.W
0x109 24 ?? 0 128 0 . . 32 32 32 32 . 4 24 8 16 16 16 16 0 0 None P.W
0x10a 24 ?? 0 128 0 r y . 32 32 32 32 . 4 24 8 16 16 16 16 0 0 None P.W
0x10b 24 ?? 0 128 0 y . 32 32 32 32 . 4 24 8 16 16 16 16 0 0 None P.W
0x10c 24 ?? 0 16 0 r . . 16 0 0 0 . 4 0 0 16 16 16 16 0 0 None P.W
0x10d 24 ?? 0 16 0 . . 16 0 0 0 . 4 0 0 16 16 16 16 0 0 None P.W
0x10e 24 ?? 0 16 0 r y . 16 0 0 0 . 4 0 0 16 16 16 16 0 0 None P.W
0x10f 24 ?? 0 16 0 y . 16 0 0 0 . 4 0 0 16 16 16 16 0 0 None P.W
0x110 24 ?? 0 64 0 r . . 32 32 0 0 . 4 0 0 16 16 16 16 0 0 None P.W
0x111 24 ?? 0 64 0 . . 32 32 0 0 . 4 0 0 16 16 16 16 0 0 None P.W
0x112 24 ?? 0 64 0 r y . 32 32 0 0 . 4 0 0 16 16 16 16 0 0 None P.W
0x113 24 ?? 0 64 0 y . 32 32 0 0 . 4 0 0 16 16 16 16 0 0 None P.W
0x114 24 ?? 0 16 0 r . . 16 0 0 0 . 4 24 0 16 16 16 16 0 0 None P.W
0x115 24 ?? 0 16 0 . . 16 0 0 0 . 4 24 0 16 16 16 16 0 0 None P.W
0x116 24 ?? 0 16 0 r y . 16 0 0 0 . 4 24 0 16 16 16 16 0 0 None P.W
0x117 24 ?? 0 16 0 y . 16 0 0 0 . 4 24 0 16 16 16 16 0 0 None P.W
0x118 24 ?? 0 16 0 r . . 16 0 0 0 . 4 24 8 16 16 16 16 0 0 None P.W
0x119 24 ?? 0 16 0 . . 16 0 0 0 . 4 24 8 16 16 16 16 0 0 None P.W
0x11a 24 ?? 0 16 0 r y . 16 0 0 0 . 4 24 8 16 16 16 16 0 0 None P.W
0x11b 24 ?? 0 16 0 y . 16 0 0 0 . 4 24 8 16 16 16 16 0 0 None P.W
0x11c 24 ?? 0 64 0 r . . 32 32 0 0 . 4 24 0 16 16 16 16 0 0 None P.W
0x11d 24 ?? 0 64 0 . . 32 32 0 0 . 4 24 0 16 16 16 16 0 0 None P.W
0x11e 24 ?? 0 64 0 r y . 32 32 0 0 . 4 24 0 16 16 16 16 0 0 None P.W
0x11f 24 ?? 0 64 0 y . 32 32 0 0 . 4 24 0 16 16 16 16 0 0 None P.W
0x120 24 ?? 0 64 0 r . . 32 32 0 0 . 4 24 8 16 16 16 16 0 0 None P.W
0x121 24 ?? 0 64 0 . . 32 32 0 0 . 4 24 8 16 16 16 16 0 0 None P.W
0x122 24 ?? 0 64 0 r y . 32 32 0 0 . 4 24 8 16 16 16 16 0 0 None P.W
0x123 24 ?? 0 64 0 y . 32 32 0 0 . 4 24 8 16 16 16 16 0 0 None P.W
name of display: :1
display: :1 screen: 0
direct rendering: Yes
server glx vendor string: VirtualGL
server glx version string: 1.4
server glx extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_swap_control, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_NV_swap_group, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_make_current_read, GLX_SGI_swap_control,
GLX_SUN_get_transparent_index
client glx vendor string: VirtualGL
client glx version string: 1.4
client glx extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_swap_control, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_NV_swap_group, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_make_current_read, GLX_SGI_swap_control,
GLX_SUN_get_transparent_index
GLX version: 1.4
GLX extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_swap_control, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_NV_swap_group, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_make_current_read, GLX_SGI_swap_control,
GLX_SUN_get_transparent_index
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: Tesla P4/PCIe/SSE2
OpenGL core profile version string: 4.3.0 NVIDIA 418.40.04
OpenGL core profile shading language version string: 4.30 NVIDIA via Cg compiler
OpenGL core profile extensions:
GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture,
GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index,
GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility,
GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility,
GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture,
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage,
GL_ARB_compute_shader, GL_ARB_compute_variable_group_size,
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance,
GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
GL_ARB_depth_texture, GL_ARB_derivative_control,
GL_ARB_direct_state_access, GL_ARB_draw_buffers,
GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock,
GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object,
GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4,
GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv,
GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging,
GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile,
GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp,
GL_ARB_post_depth_coverage, GL_ARB_program_interface_query,
GL_ARB_provoking_vertex, GL_ARB_query_buffer_object,
GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects,
GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture,
GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops,
GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot,
GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
GL_ARB_shader_objects, GL_ARB_shader_precision,
GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine,
GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod,
GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100,
GL_ARB_shading_language_420pack, GL_ARB_shading_language_include,
GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sparse_buffer,
GL_ARB_sparse_texture, GL_ARB_sparse_texture2,
GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions,
GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader,
GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
GL_ARB_texture_buffer_range, GL_ARB_texture_compression,
GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc,
GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax,
GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_stencil8, GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers,
GL_ATI_texture_float, GL_ATI_texture_mirror_once,
GL_EXTX_framebuffer_mixed_formats, GL_EXT_Cg_shader, GL_EXT_abgr,
GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_depth_bounds_test, GL_EXT_direct_state_access,
GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object,
GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,
GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,
GL_EXT_import_sync_object, GL_EXT_memory_object, GL_EXT_memory_object_fd,
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp,
GL_EXT_post_depth_coverage, GL_EXT_provoking_vertex,
GL_EXT_raster_multisample, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects,
GL_EXT_separate_specular_color, GL_EXT_shader_image_load_formatted,
GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix,
GL_EXT_shadow_funcs, GL_EXT_sparse_texture2, GL_EXT_stencil_two_side,
GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array,
GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax,
GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode,
GL_EXT_texture_shared_exponent, GL_EXT_texture_storage,
GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback2,
GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit,
GL_EXT_window_rectangles, GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_KHR_blend_equation_advanced,
GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control,
GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile,
GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
GL_KTX_buffer_region, GL_NVX_blend_equation_advanced_multi_draw_buffers,
GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop,
GL_NV_ES1_1_compatibility, GL_NV_ES3_1_compatibility,
GL_NV_alpha_to_coverage_dither_control, GL_NV_bindless_multi_draw_indirect,
GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture,
GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent,
GL_NV_blend_minmax_factor, GL_NV_blend_square, GL_NV_clip_space_w_scaling,
GL_NV_command_list, GL_NV_compute_program5, GL_NV_conditional_render,
GL_NV_conservative_raster, GL_NV_conservative_raster_dilate,
GL_NV_conservative_raster_pre_snap_triangles, GL_NV_copy_depth_to_color,
GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_depth_clamp,
GL_NV_draw_texture, GL_NV_draw_vulkan_image, GL_NV_explicit_multisample,
GL_NV_feature_query, GL_NV_fence, GL_NV_fill_rectangle,
GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_coverage_to_color,
GL_NV_fragment_program, GL_NV_fragment_program2,
GL_NV_fragment_program_option, GL_NV_fragment_shader_interlock,
GL_NV_framebuffer_mixed_samples, GL_NV_framebuffer_multisample_coverage,
GL_NV_geometry_shader4, GL_NV_geometry_shader_passthrough,
GL_NV_gpu_program4, GL_NV_gpu_program4_1, GL_NV_gpu_program5,
GL_NV_gpu_program5_mem_extended, GL_NV_gpu_program_fp64,
GL_NV_gpu_shader5, GL_NV_half_float, GL_NV_internalformat_sample_query,
GL_NV_light_max_exponent, GL_NV_memory_attachment,
GL_NV_multisample_coverage, GL_NV_multisample_filter_hint,
GL_NV_occlusion_query, GL_NV_packed_depth_stencil,
GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2,
GL_NV_path_rendering, GL_NV_path_rendering_shared_edge,
GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart,
GL_NV_query_resource, GL_NV_query_resource_tag, GL_NV_register_combiners,
GL_NV_register_combiners2, GL_NV_robustness_video_memory_purge,
GL_NV_sample_locations, GL_NV_sample_mask_override_coverage,
GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float,
GL_NV_shader_atomic_float64, GL_NV_shader_atomic_fp16_vector,
GL_NV_shader_atomic_int64, GL_NV_shader_buffer_load,
GL_NV_shader_storage_buffer_object, GL_NV_shader_thread_group,
GL_NV_shader_thread_shuffle, GL_NV_stereo_view_rendering,
GL_NV_texgen_reflection, GL_NV_texture_barrier,
GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
GL_NV_texture_multisample, GL_NV_texture_rectangle,
GL_NV_texture_rectangle_compressed, GL_NV_texture_shader,
GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_transform_feedback,
GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory,
GL_NV_vdpau_interop, GL_NV_vdpau_interop2, GL_NV_vertex_array_range,
GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit,
GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program,
GL_NV_vertex_program1_1, GL_NV_vertex_program2,
GL_NV_vertex_program2_option, GL_NV_vertex_program3,
GL_NV_viewport_array2, GL_NV_viewport_swizzle, GL_OVR_multiview,
GL_OVR_multiview2, GL_S3_s3tc, GL_SGIS_generate_mipmap,
GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
GL_SUN_slice_accum
OpenGL version string: 4.6.0 NVIDIA 418.40.04
OpenGL shading language version string: 4.60 NVIDIA
OpenGL extensions:
GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture,
GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index,
GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility,
GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility,
GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture,
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
GL_ARB_color_buffer_float, GL_ARB_compatibility,
GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted,
GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image,
GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control,
GL_ARB_direct_state_access, GL_ARB_draw_buffers,
GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock,
GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object,
GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4,
GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv,
GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging,
GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile,
GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp,
GL_ARB_post_depth_coverage, GL_ARB_program_interface_query,
GL_ARB_provoking_vertex, GL_ARB_query_buffer_object,
GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects,
GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture,
GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops,
GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot,
GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
GL_ARB_shader_objects, GL_ARB_shader_precision,
GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine,
GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod,
GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100,
GL_ARB_shading_language_420pack, GL_ARB_shading_language_include,
GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sparse_buffer,
GL_ARB_sparse_texture, GL_ARB_sparse_texture2,
GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions,
GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader,
GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
GL_ARB_texture_buffer_range, GL_ARB_texture_compression,
GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc,
GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax,
GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_stencil8, GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers,
GL_ATI_texture_float, GL_ATI_texture_mirror_once,
GL_EXTX_framebuffer_mixed_formats, GL_EXT_Cg_shader, GL_EXT_abgr,
GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_depth_bounds_test, GL_EXT_direct_state_access,
GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object,
GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,
GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,
GL_EXT_import_sync_object, GL_EXT_memory_object, GL_EXT_memory_object_fd,
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp,
GL_EXT_post_depth_coverage, GL_EXT_provoking_vertex,
GL_EXT_raster_multisample, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects,
GL_EXT_separate_specular_color, GL_EXT_shader_image_load_formatted,
GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix,
GL_EXT_shadow_funcs, GL_EXT_sparse_texture2, GL_EXT_stencil_two_side,
GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array,
GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax,
GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode,
GL_EXT_texture_shared_exponent, GL_EXT_texture_storage,
GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback2,
GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit,
GL_EXT_window_rectangles, GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_KHR_blend_equation_advanced,
GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control,
GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile,
GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
GL_KTX_buffer_region, GL_NVX_blend_equation_advanced_multi_draw_buffers,
GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop,
GL_NV_ES1_1_compatibility, GL_NV_ES3_1_compatibility,
GL_NV_alpha_to_coverage_dither_control, GL_NV_bindless_multi_draw_indirect,
GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture,
GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent,
GL_NV_blend_minmax_factor, GL_NV_blend_square, GL_NV_clip_space_w_scaling,
GL_NV_command_list, GL_NV_compute_program5, GL_NV_conditional_render,
GL_NV_conservative_raster, GL_NV_conservative_raster_dilate,
GL_NV_conservative_raster_pre_snap_triangles, GL_NV_copy_depth_to_color,
GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_depth_clamp,
GL_NV_draw_texture, GL_NV_draw_vulkan_image, GL_NV_explicit_multisample,
GL_NV_feature_query, GL_NV_fence, GL_NV_fill_rectangle,
GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_coverage_to_color,
GL_NV_fragment_program, GL_NV_fragment_program2,
GL_NV_fragment_program_option, GL_NV_fragment_shader_interlock,
GL_NV_framebuffer_mixed_samples, GL_NV_framebuffer_multisample_coverage,
GL_NV_geometry_shader4, GL_NV_geometry_shader_passthrough,
GL_NV_gpu_program4, GL_NV_gpu_program4_1, GL_NV_gpu_program5,
GL_NV_gpu_program5_mem_extended, GL_NV_gpu_program_fp64,
GL_NV_gpu_shader5, GL_NV_half_float, GL_NV_internalformat_sample_query,
GL_NV_light_max_exponent, GL_NV_memory_attachment,
GL_NV_multisample_coverage, GL_NV_multisample_filter_hint,
GL_NV_occlusion_query, GL_NV_packed_depth_stencil,
GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2,
GL_NV_path_rendering, GL_NV_path_rendering_shared_edge,
GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart,
GL_NV_query_resource, GL_NV_query_resource_tag, GL_NV_register_combiners,
GL_NV_register_combiners2, GL_NV_robustness_video_memory_purge,
GL_NV_sample_locations, GL_NV_sample_mask_override_coverage,
GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float,
GL_NV_shader_atomic_float64, GL_NV_shader_atomic_fp16_vector,
GL_NV_shader_atomic_int64, GL_NV_shader_buffer_load,
GL_NV_shader_storage_buffer_object, GL_NV_shader_thread_group,
GL_NV_shader_thread_shuffle, GL_NV_stereo_view_rendering,
GL_NV_texgen_reflection, GL_NV_texture_barrier,
GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
GL_NV_texture_multisample, GL_NV_texture_rectangle,
GL_NV_texture_rectangle_compressed, GL_NV_texture_shader,
GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_transform_feedback,
GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory,
GL_NV_vdpau_interop, GL_NV_vdpau_interop2, GL_NV_vertex_array_range,
GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit,
GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program,
GL_NV_vertex_program1_1, GL_NV_vertex_program2,
GL_NV_vertex_program2_option, GL_NV_vertex_program3,
GL_NV_viewport_array2, GL_NV_viewport_swizzle, GL_OVR_multiview,
GL_OVR_multiview2, GL_S3_s3tc, GL_SGIS_generate_mipmap,
GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
GL_SUN_slice_accum
[VGL] ERROR: in glXGetConfig--
[VGL] 1115: Could not obtain RGB visual on the server suitable for
off-screen rendering
Polygons in scene: 62464 (61 spheres * 1024 polys/spheres)
Visual ID of window: 0x21
Context is Direct
OpenGL Renderer: Tesla P4/PCIe/SSE2
322.456717 frames/sec - 359.861696 Mpixels/sec
290.611818 frames/sec - 324.322789 Mpixels/sec
285.411928 frames/sec - 318.519712 Mpixels/sec
284.496032 frames/sec - 317.497572 Mpixels/sec