Sorry for the delayed response.  This got lost in my inbox.  I don't
understand how what you're describing is any different from indirect
rendering, which has performance and compatibility problems described
here:  https://virtualgl.org/About/Background.  Not only doesn't
VirtualGL support indirect rendering, but one of the big reasons why
VirtualGL exists is to work around problems with indirect rendering.
When VGL became fully baked in early 2003 (as a proprietary solution,
well over a year before Landmark Graphics agreed to open source it),
most Unix/Linux technical application users were using remote X/GLX with
Exceed 3D, because that was effectively the only way to display 3D
applications remotely with GPU acceleration to Windows clients (although
few people were even using the term "GPU" yet.)  Initially, TurboVNC
wasn't a thing, and even when it became a thing, it took years for it to
reach the level of maturity at which it could replace the VGL Transport.
 Thus, throughout most of VGL's early existence, it was primarily a
bolt-on technology for remote X, and TurboVNC was primarily used only on
high-latency/low-bandwidth networks where the VGL Transport didn't
perform well.

Long and the short of it-- yes, you can do client-side OpenGL rendering
using remote GLX.  That doesn't require VirtualGL, but it does have deep
performance and compatibility problems (generally indirect rendering
doesn't support OpenGL > 2.1.)  It also introduces more stringent
requirements for Windows clients, since the Windows X servers out there
mostly don't support OpenGL acceleration (I know Cygwin doesn't, for
instance.)  Apart from that, you're probably SOL.  Supporting
client-side OpenGL rendering without an X server would be hard for any
solution to do, since it would require marshaling all of the OpenGL
commands from server to client (a potential compatibility minefield) and
then figuring out how to composite the OpenGL-rendered pixels on the
client with the X-rendered pixels from the server (a potential
conformance minefield.)  Any solution that requires intercepting all of
OpenGL, rather than just GLX, is a non-starter.  It would extend the
scope of VirtualGL so much that I would be incapable of singlehandedly
maintaining the project, and if I'm barely able to afford paying my own
bills through my work on The VirtualGL Project, I certainly can't afford
to hire employees.

On 2/26/19 10:39 PM, Iar De wrote:
> I understand, that VGL is for offloading OpenGL to an X server with 3D
> support, but, do you have a solution to do it the other way around, almost:
> Is it possible, while serving a remote application, get OpenGL commands
> instead of a rendered image on server, so OpenGL portion of the screen
> gets rendered on client's GPU locally, not on the remote server?

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