On 4/15/20 5:48 AM, Youssef Ghorbal wrote: > As anserwed by DRC, in the other thread : "this be addressed in > VirtualGL 3.0 by the introduction of an EGL back end, which will allow > VirtualGL to be used without a 3D X server (with some limitations.)".
That is correct, and you can follow this GitHub issue to be notified when the feature is ready for testing: https://github.com/VirtualGL/virtualgl/issues/10 Due to a lot of people suddenly working remotely, I have had a sharp uptick in demand for TurboVNC over the past two months, so I have been temporarily distracted by getting that code base ready for an upcoming stable release later this month and a next-gen beta release this summer. However, I am now back to focusing on the VGL EGL back end, since the funding to complete that feature finally arrived a few weeks ago. For those who don't know about the EGL back end, it uses an EGL extension in order to create Pbuffers and OpenGL rendering contexts without using a 3D X server at all. Access to the GPU is provided solely through the DRI device files-- /dev/dri/card0, etc. DRC -- You received this message because you are subscribed to the Google Groups "VirtualGL User Discussion/Support" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/virtualgl-users/994ba8ce-f507-3bc1-bf62-5e676a46060e%40virtualgl.org.
