As the GPUs are shared among more users, I find it useful to give a 
separate (but still accelerated) X display to each user. I suppose telling 
everybody to use :0 wouldn't end up very well (as long as everyone would be 
rendering offscreen, it'd work, but I can't guarantee that). So I thought 
that VirtualGL could be the thing that would guarantee that nobody will be 
rendering onscreen.

Dne pondělí 24. srpna 2020 v 16:02:20 UTC+2 uživatel DRC napsal:

> I don't fully understand what you're proposing.  The 3D X server part of
> your proposal should be no problem, as long as you connect each GPU to a
> separate screen on that X server (presumably, the 3D X server would be
> headless.)  But why is the VirtualGL Client involved?
>
> Conceptually, it should be possible to share the 3D X server connection
> with, say, a Docker container, but given the extremely limited resources
> of this project, I have thus far been unable to dedicate the time toward
> researching how best to accomplish that
> (https://github.com/VirtualGL/virtualgl/issues/98).
>
> On 8/21/20 7:44 AM, Martin Pecka wrote:
> > Hi, we're thinking about getting GLX support on our HPC cluster which
> > (currently) is completely headless. The idea is that users should be
> > able to run virtual containers which would be given access to HW
> > rendering with OpenGL. EGL would be better, but we're stuck with OGRE
> > rendering engine which doesn't have proper support for the nvidia EGL.
> >
> > Could you comment on my idea? Is it a supported scenario?
> >
> > The multi-GPU server would run a single "3D X server", probably Xorg.
> > It would also run the virtualgl client. Containers that want to do
> > some OpenGL stuff would call a combination of xvfb and vglrun. I.e.
> > the whole setup only works with a single machine, not a pair connected
> > via ssh -X.
> >
> > Is that possible? Is there a tutorial for this kind of setup?
>

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