Details are here: https://github.com/VirtualGL/virtualgl/issues/10#issuecomment-680390532
Conceptually, this feature brings back functionality that we used to have on SPARC machines "back in the day" (via a proprietary Sun API called "GLP")-- the ability to directly access a GPU without going through an X server. nVidia introduced that same ability in early 2016, but due to the lack of double-buffered Pbuffers in the EGL API, it took several years, research grants from multiple organizations, and several false starts to figure out how to fully emulate GLX using EGL. (The final solution involves a complex abstraction layer that uses RBOs and OpenGL context sharing to emulate multi-buffered Pbuffers.) Please test with your 3D application of choice. DRC -- You received this message because you are subscribed to the Google Groups "VirtualGL User Discussion/Support" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/virtualgl-users/f9a91fe0-3110-3853-f849-b85f50d1b466%40virtualgl.org.
