This is excellent. Thanks for taking the time to look over this and to respond further on the github issue! :)
On Monday, May 2, 2022 at 11:30:35 AM UTC-5 DRC wrote: > On 5/1/22 8:49 PM, Michael Lustfield wrote: > > Also, you do need to make the tweak to LD_PRELOAD in the game settings as >> described here: >> https://github.com/ValveSoftware/steam-for-linux/issues/4630. >> > > I followed this on a different game and this game works perfectly fine > without any prompts, skips, or anything, but I still see the same error > produced. > > GameAction [AppID 1510, ActionID 1] : LaunchApp continues with user > response "CreatingProcess" > /bin/sh\0-c\0LD_PRELOAD="${LD_PRELOAD#libdlfaker.so:libvglfaker.so:}:libdlfaker.so:libvglfaker.so" > > /home/michael/.steam/steam/ubuntu12_32/reaper SteamLaunch AppId=1510 -- > '/home/michael/.steam/debian-installation/steamapps/common/Uplink/run_steam.sh'\0 > Game process added : AppID 1510 > "LD_PRELOAD="${LD_PRELOAD#libdlfaker.so:libvglfaker.so:}:libdlfaker.so:libvglfaker.so" > > /home/michael/.steam/steam/ubuntu12_32/reaper SteamLaunch AppId=1510 -- > '/home/michael/.steam/debian-installation/steamapps/common/Uplink/run_steam.sh'", > > ProcID 23861, IP 0.0.0.0:0 > chdir /home/michael/.steam/debian-installation/steamapps/common/Uplink > ERROR: ld.so: object > '/home/michael/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' > from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. > GameAction [AppID 1510, ActionID 1] : LaunchApp changed task to > WaitingGameWindow with "" > ERROR: ld.so: object > '/home/michael/.steam/debian-installation/ubuntu12_64/gameoverlayrenderer.so' > from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. > ERROR: ld.so: object > '/home/michael/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' > from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. > GameAction [AppID 1510, ActionID 1] : LaunchApp changed task to Completed > with "" > ERROR: ld.so: object > '/home/michael/.steam/debian-installation/ubuntu12_64/gameoverlayrenderer.so' > from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. > > I'm wondering if this is "just some steam thing" that I should just > ignore, perhaps? > > Yeah, Steam traditionally was 32-bit only, but it appears that it now has > some 32-bit and some 64-bit components. It might be executing a script in > order to load the games, and the script might invoke both 32-bit and 64-bit > programs. That would explain the "wrong ELF class" errors and also why the > games work despite those errors. If you are able to make the games work, > then I wouldn't worry about the errors. > > > -- You received this message because you are subscribed to the Google Groups "VirtualGL User Discussion/Support" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/virtualgl-users/7da0e2e8-4755-472f-a423-e49a64b5083en%40googlegroups.com.
