This is excellent. Thanks for taking the time to look over this and to 
respond further on the github issue! :)

On Monday, May 2, 2022 at 11:30:35 AM UTC-5 DRC wrote:

> On 5/1/22 8:49 PM, Michael Lustfield wrote: 
>
> Also, you do need to make the tweak to LD_PRELOAD in the game settings as 
>> described here: 
>> https://github.com/ValveSoftware/steam-for-linux/issues/4630.
>>
>
> I followed this on a different game and this game works perfectly fine 
> without any prompts, skips, or anything, but I still see the same error 
> produced.
>
> GameAction [AppID 1510, ActionID 1] : LaunchApp continues with user 
> response "CreatingProcess"
> /bin/sh\0-c\0LD_PRELOAD="${LD_PRELOAD#libdlfaker.so:libvglfaker.so:}:libdlfaker.so:libvglfaker.so"
>  
> /home/michael/.steam/steam/ubuntu12_32/reaper SteamLaunch AppId=1510 -- 
> '/home/michael/.steam/debian-installation/steamapps/common/Uplink/run_steam.sh'\0
> Game process added : AppID 1510 
> "LD_PRELOAD="${LD_PRELOAD#libdlfaker.so:libvglfaker.so:}:libdlfaker.so:libvglfaker.so"
>  
> /home/michael/.steam/steam/ubuntu12_32/reaper SteamLaunch AppId=1510 -- 
> '/home/michael/.steam/debian-installation/steamapps/common/Uplink/run_steam.sh'",
>  
> ProcID 23861, IP 0.0.0.0:0
> chdir /home/michael/.steam/debian-installation/steamapps/common/Uplink
> ERROR: ld.so: object 
> '/home/michael/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' 
> from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
> GameAction [AppID 1510, ActionID 1] : LaunchApp changed task to 
> WaitingGameWindow with ""
> ERROR: ld.so: object 
> '/home/michael/.steam/debian-installation/ubuntu12_64/gameoverlayrenderer.so' 
> from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
> ERROR: ld.so: object 
> '/home/michael/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' 
> from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
> GameAction [AppID 1510, ActionID 1] : LaunchApp changed task to Completed 
> with ""
> ERROR: ld.so: object 
> '/home/michael/.steam/debian-installation/ubuntu12_64/gameoverlayrenderer.so' 
> from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
>
> I'm wondering if this is "just some steam thing" that I should just 
> ignore, perhaps?
>
> Yeah, Steam traditionally was 32-bit only, but it appears that it now has 
> some 32-bit and some 64-bit components.  It might be executing a script in 
> order to load the games, and the script might invoke both 32-bit and 64-bit 
> programs.  That would explain the "wrong ELF class" errors and also why the 
> games work despite those errors.  If you are able to make the games work, 
> then I wouldn't worry about the errors.
>
>
>

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