You probably need to configure the X server such that the Intel GPU is on Screen 0 and the nVidia GPU is on Screen 1. (You can probably make the nVidia GPU headless, so only the Intel GPU is actually driving a display.) Then you can set VGL_DISPLAY=:0.1 to use VGL with the nVidia GPU. However, please note that you cannot log into the local X server (the “3D X server”) while users are using VirtualGL, as doing so would cause all of VirtualGL’s GLX back end connections to the 3D X server to hang. VirtualGL’s EGL back end addresses that problem by avoiding the use of a 3D X server altogether, but the EGL back end still has some compatibility issues that are being ironed out. I generally recommend using the EGL back end only if you have verified that it works properly for the entire suite of 3D applications that your organization intends to use. Unfortunately, I cannot provide more specific advice without diagnosing the specific system, which is a paid service. On Dec 20, 2023, at 6:35 AM, 'Torkil Svensgaard' via VirtualGL User Discussion/Support <[email protected]> wrote: -- You received this message because you are subscribed to the Google Groups "VirtualGL User Discussion/Support" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/virtualgl-users/183AEB63-3F61-4AED-9B4E-09F86CE4F0F4%40virtualgl.org. |
Re: [VirtualGL-Users] Woes with onboard VGA
'DRC' via VirtualGL User Discussion/Support Wed, 20 Dec 2023 06:16:47 -0800
- [VirtualGL-Users... 'Torkil Svensgaard' via VirtualGL User Discussion/Support
- Re: [Virtua... 'DRC' via VirtualGL User Discussion/Support
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