You probably need to configure the X server such that the Intel GPU is on Screen 0 and the nVidia GPU is on Screen 1. (You can probably make the nVidia GPU headless, so only the Intel GPU is actually driving a display.) Then you can set VGL_DISPLAY=:0.1 to use VGL with the nVidia GPU. However, please note that you cannot log into the local X server (the “3D X server”) while users are using VirtualGL, as doing so would cause all of VirtualGL’s GLX back end connections to the 3D X server to hang. VirtualGL’s EGL back end addresses that problem by avoiding the use of a 3D X server altogether, but the EGL back end still has some compatibility issues that are being ironed out. I generally recommend using the EGL back end only if you have verified that it works properly for the entire suite of 3D applications that your organization intends to use.

Unfortunately, I cannot provide more specific advice without diagnosing the specific system, which is a paid service.

On Dec 20, 2023, at 6:35 AM, 'Torkil Svensgaard' via VirtualGL User Discussion/Support <[email protected]> wrote:

Hi 

We have using VirtualGL on thin client servers for a while on our HPC installation  and it works well. However, when the OS (RHEL 9.3) / xorg starts up it disables onboard VGA which also makes IPMI Remote Console unavailable. 

I can get VGA back by doing these changes:

"
# cat /etc/X11/xorg.conf.d/10-nvidia.conf
Section "OutputClass"
    Identifier "nvidia"
    MatchDriver "nvidia-drm"
    Driver "nvidia"
    Option "AllowEmptyInitialConfiguration"
    Option "PrimaryGPU" "no" <--- changed from yes
    Option "SLI" "Auto"
    Option "BaseMosaic" "on"
EndSection

Section "OutputClass"
    Identifier "intel"
    MatchDriver "i915"
    Driver "modesetting"
    Option "PrimaryGPU" "yes" <---- added this line
EndSection
"

But then VirtualGL stops working. Any suggestions on how to fix this? 

Reinstalled made no difference.

Mvh.

Torkil

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