Which version of VirtualGL are you using? Which X server are you using that provides depth=32 visuals? I would like to set it up here to reproduce the problem.
Can you setenv VGL_TRAPX11=1 to see where in the code this X11 error is occurring? On 4/17/10 4:04 PM, Rodrex Lee wrote: > Thanks for previous clarification. > > But I wanted to know why we are explicitly want a 24-bit configured 3D-X > server.[The depth value being hardcoded in rr/faker.cpp:790, can we > change this to 32 or 16] .Can I still be able to get the display, if my > 2D X server on client didnt have any visuals for 24depth planes or can > 2D X server with visual class having depth 32/16 can be able to give the > display on client? > > I modified the depth value to 32,so able to pass this issue " Xlib > extension: could not get RGB visual", but now getting X errors - > something like this:- > // > /X Error of failed request: GLXBadDrawable > />/ Major opcode of failed request: 153 (GLX)/ >>/ Minor opcode of failed request: 5 (X_GLXMakeCurrent)/ >>/ Serial number of failed request: 536 / > Thanks & Regards, > Rodrex Lee. > > On Thu, Mar 25, 2010 at 11:16 PM, Rodrex Lee <[email protected] > <mailto:[email protected]>> wrote: > > Dear, > > We are currently evaluating virtualGL for its extension on QEMU.But > we are currently facing some issues realted to it. > Xlib: Extension "GLX" missing on display. > In order to solve the above issue, I have few questions related to > virtualGL. > 1) The overrided XQueryExtension function in virtualGL calls real > XQueryExtension function of XLib[Accelerated server] which > eventually tests whether the GLX extension is present in the > Xserver.Now it must check about this extension in Xserver of > accelerated server, but when we debugged the same,we find it that it > went to Xserver of user's display[client remote side].how? > 2) How the Xlib of server side decides that it has to send the X11 > events to 2DXserver of client side, not to the Xserver of server side? > Thanks & Regards, > Rodrex Lee. > > > > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > > > > _______________________________________________ > VirtualGL-Users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/virtualgl-users ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ VirtualGL-Users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/virtualgl-users
