Congratulations on the release and thanks for all the hard work! Minor nitpick: the new TVNC_PROFILE envvar isn't mentioned in the manual ;-)
Regards, Paul DRC wrote: > https://sourceforge.net/projects/virtualgl/files/TurboVNC/1.0/ > > > Significant changes since 1.0beta1: > =================================== > > [1] > The Windows TurboVNC Viewer should now work properly with displays that > use a 24-bit (as opposed to a 32-bit) pixel format (this includes Remote > Desktop and Citrix sessions.) > > [2] > Eliminated the use of the dangerous alloca() (stack-based allocation) > function in Xvnc and replaced it with heap-based allocation (malloc() > and free().) > > [3] > Eliminated a segfault in pthread_join() which would occur under certain > circumstances when using multithreading in the TurboVNC Server. > > [4] > To maintain consistency with other versions of VNC, added -nohttpd > option to vncserver as an alias for -nohttp. > > [5] > Fixed an issue whereby certain applications which draw hundreds of > thousands of tiny lines or points on the screen would cause the TurboVNC > Viewer to abort with an "unhandled message type" error or would cause > the viewer to freeze for several minutes. > > [6] > Fixed a security loophole whereby RealVNC clients were able to connect > with a blank password if PAM and OTP authentication were enabled on the > TurboVNC server and the OTP was not set. > > > General notes: > ============== > > You read right. Almost exactly 6 years since its first public release, > TurboVNC has finally reached 1.0. This change in version number > reflects a few key milestones for the project: > > -- We believe that this is the most stable version of TurboVNC yet, > thanks largely to rigorous testing performed by Santos Energy. > > -- It is the first release of TurboVNC to take advantage of the open > source libjpeg-turbo codec. > > -- It is the first release which is not tied to the upstream TightVNC > code base. Prior releases have essentially been performance-enhanced, > rebranded versions of TightVNC with some additional platform tweaks, > etc. With 1.0, however, we have added several unique and powerful > features as well as fixed several long-standing bugs in the server code > base that have existed since even before TightVNC forked from VNC 3.3. > TurboVNC is now a completely independent product. > > Ironically, TurboVNC wasn't initially intended to be a product at all-- > when I first released 0.1 in October of 2004, it was mainly meant as a > proof of concept to demonstrate how to achieve high levels of > performance on 3D image workloads using VNC. It slowly morphed into the > preferred solution for running VirtualGL over slow networks, then after > various performance tweaks, it slowly became the preferred solution for > running VirtualGL, period. Fast forward 6 years, through 12 releases, 4 > years of productization by Sun Microsystems, and 2 years of independent > funded development, and TurboVNC has taken on a life of its own. > > What about TigerVNC? As an independent contractor, I go where the money > is, and currently, the answer is not TurboVNC or TigerVNC-- it's both. > We're still working hard to bring TigerVNC to bear as a long-term > replacement for TurboVNC, and one of my goals for TigerVNC 1.1 is to be > able to release the first cross-compatible binaries for that project so > that early adopters in the VirtualGL community can begin to test the > technology. There's still a lot of work to be done before TigerVNC can > start to replace TurboVNC, though ... build system overhauls, closing a > significant performance gap, porting some of the TurboVNC features, etc. > etc. In the meantime, TurboVNC will continue to be supported for the > foreseeable future. 1.1 is already in the works, with features targeted > at further improving performance on high-latency networks, and more. > > > Keep those cards and letters coming, > DRC > > ------------------------------------------------------------------------------ > Nokia and AT&T present the 2010 Calling All Innovators-North America contest > Create new apps & games for the Nokia N8 for consumers in U.S. and Canada > $10 million total in prizes - $4M cash, 500 devices, nearly $6M in marketing > Develop with Nokia Qt SDK, Web Runtime, or Java and Publish to Ovi Store > http://p.sf.net/sfu/nokia-dev2dev > _______________________________________________ > VirtualGL-Users mailing list > VirtualGL-Users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/virtualgl-users > ------------------------------------------------------------------------------ Nokia and AT&T present the 2010 Calling All Innovators-North America contest Create new apps & games for the Nokia N8 for consumers in U.S. and Canada $10 million total in prizes - $4M cash, 500 devices, nearly $6M in marketing Develop with Nokia Qt SDK, Web Runtime, or Java and Publish to Ovi Store http://p.sf.net/sfu/nokia-dev2dev _______________________________________________ VirtualGL-Users mailing list VirtualGL-Users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/virtualgl-users