Congratulations on the release and thanks for all the hard work!
Minor nitpick: the new TVNC_PROFILE envvar isn't mentioned in the manual ;-)

Regards,
Paul

DRC wrote:
> https://sourceforge.net/projects/virtualgl/files/TurboVNC/1.0/
>
>
> Significant changes since 1.0beta1:
> ===================================
>
> [1]
> The Windows TurboVNC Viewer should now work properly with displays that
> use a 24-bit (as opposed to a 32-bit) pixel format (this includes Remote
> Desktop and Citrix sessions.)
>
> [2]
> Eliminated the use of the dangerous alloca() (stack-based allocation)
> function in Xvnc and replaced it with heap-based allocation (malloc()
> and free().)
>
> [3]
> Eliminated a segfault in pthread_join() which would occur under certain
> circumstances when using multithreading in the TurboVNC Server.
>
> [4]
> To maintain consistency with other versions of VNC, added -nohttpd
> option to vncserver as an alias for -nohttp.
>
> [5]
> Fixed an issue whereby certain applications which draw hundreds of
> thousands of tiny lines or points on the screen would cause the TurboVNC
> Viewer to abort with an "unhandled message type" error or would cause
> the viewer to freeze for several minutes.
>
> [6]
> Fixed a security loophole whereby RealVNC clients were able to connect
> with a blank password if PAM and OTP authentication were enabled on the
> TurboVNC server and the OTP was not set.
>
>
> General notes:
> ==============
>
> You read right.  Almost exactly 6 years since its first public release,
> TurboVNC has finally reached 1.0.  This change in version number
> reflects a few key milestones for the project:
>
> -- We believe that this is the most stable version of TurboVNC yet,
> thanks largely to rigorous testing performed by Santos Energy.
>
> -- It is the first release of TurboVNC to take advantage of the open
> source libjpeg-turbo codec.
>
> -- It is the first release which is not tied to the upstream TightVNC
> code base.  Prior releases have essentially been performance-enhanced,
> rebranded versions of TightVNC with some additional platform tweaks,
> etc.  With 1.0, however, we have added several unique and powerful
> features as well as fixed several long-standing bugs in the server code
> base that have existed since even before TightVNC forked from VNC 3.3.
> TurboVNC is now a completely independent product.
>
> Ironically, TurboVNC wasn't initially intended to be a product at all--
> when I first released 0.1 in October of 2004, it was mainly meant as a
> proof of concept to demonstrate how to achieve high levels of
> performance on 3D image workloads using VNC.  It slowly morphed into the
> preferred solution for running VirtualGL over slow networks, then after
> various performance tweaks, it slowly became the preferred solution for
> running VirtualGL, period.  Fast forward 6 years, through 12 releases, 4
> years of productization by Sun Microsystems, and 2 years of independent
> funded development, and TurboVNC has taken on a life of its own.
>
> What about TigerVNC?  As an independent contractor, I go where the money
> is, and currently, the answer is not TurboVNC or TigerVNC-- it's both.
> We're still working hard to bring TigerVNC to bear as a long-term
> replacement for TurboVNC, and one of my goals for TigerVNC 1.1 is to be
> able to release the first cross-compatible binaries for that project so
> that early adopters in the VirtualGL community can begin to test the
> technology.  There's still a lot of work to be done before TigerVNC can
> start to replace TurboVNC, though ... build system overhauls, closing a
> significant performance gap, porting some of the TurboVNC features, etc.
> etc.  In the meantime, TurboVNC will continue to be supported for the
> foreseeable future.  1.1 is already in the works, with features targeted
> at further improving performance on high-latency networks, and more.
>
>
> Keep those cards and letters coming,
> DRC
>
> ------------------------------------------------------------------------------
> Nokia and AT&T present the 2010 Calling All Innovators-North America contest
> Create new apps & games for the Nokia N8 for consumers in  U.S. and Canada
> $10 million total in prizes - $4M cash, 500 devices, nearly $6M in marketing
> Develop with Nokia Qt SDK, Web Runtime, or Java and Publish to Ovi Store 
> http://p.sf.net/sfu/nokia-dev2dev
> _______________________________________________
> VirtualGL-Users mailing list
> VirtualGL-Users@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/virtualgl-users
>   


------------------------------------------------------------------------------
Nokia and AT&T present the 2010 Calling All Innovators-North America contest
Create new apps & games for the Nokia N8 for consumers in  U.S. and Canada
$10 million total in prizes - $4M cash, 500 devices, nearly $6M in marketing
Develop with Nokia Qt SDK, Web Runtime, or Java and Publish to Ovi Store 
http://p.sf.net/sfu/nokia-dev2dev
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