On 11-03-15 02:43 PM, DRC wrote: > The root of the problem is that VirtualGL is not being engaged for some > reason,
> With any application-specific issue like this, if I can't immediately > discern what is happening by reading the trace output, the only other > recourse is to get a copy of the app to debug. Nathan, any chance you > have this app and could test it? I have access to eval of v1.2.1 in which runwb2 seems to preserve LD_LIBRARY_PATH properly, but will clobber LD_PRELOAD if it is set to use MESA mode (software-based off screen rendering). I suggest: 1) try running runwb2 with the -oglhw option (forces to not set LD_PRELOAD) 2) Just before mono is executed at the end of that script try putting: echo $LD_PRELOAD echo $LD_LIBRARY_PATH 3) before running vglrun try: export LD_DEBUG_OUTPUT=ld.log export LD_DEBUG=libs ld.log will be long, but show which processes actually loaded librrfaker.so. -Nathan > > On 3/15/11 1:11 PM, r...@englobe-tec.com wrote: >> I'm sorry I didn't mention that I run ANSYS with this command: >> >> /opt/VirtualGL/bin/vglrun /ansys_inc/v130/Framework/bin/Linux64/runwb2 >> >> I've also tried with "-c proxy" option. >> >> I've re-read the whole documentation and repeated all the install and >> config process just in case. I've also searched in the mail archives for >> similar issues (there are some of them, but the solution didn't apply in >> this case. >> >> Any suggestions about where can I find more debug info on this? >> >> Thanks! >> >> >> On Tue 7:01 PM , DRC dcomman...@users.sourceforge.net sent: >> >> You're missing vglrun. Please read the docs. >> >> >> On 3/15/11 11:55 AM, r...@englobe-tec.com >> <mailto:r...@englobe-tec.com> wrote: >> > Hi all, >> > I'm having problems to use VirtualGL in a server. I have a NVIDIA >> Quadro >> > FX 4800. When running ANSYS 13.0 workbench from TurboVNC I get this >> > message in the output: >> > >> > extension "GLX" missing on display ":1.0" >> > >> > And the graphic parts of the interface appear blank (also, shadowed >> > parts look somewhat crappy). >> > >> > If I run glxinfo for my remote desktop (display :1) I get the >> following: >> > >> > $ /opt/VirtualGL/bin/glxinfo >> > name of display: :1.0 >> > Xlib: extension "GLX" missing on display ":1.0". >> > Xlib: extension "GLX" missing on display ":1.0". >> > Xlib: extension "GLX" missing on display ":1.0". >> > Error: couldn't find RGB GLX visual >> > >> > visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav >> > id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat >> > >> ---------------------------------------------------------------------- >> > Xlib: extension "GLX" missing on display ":1.0". >> > Xlib: extension "GLX" missing on display ":1.0". >> > >> > But the local console seems to be OK and 3D acceleration is running. >> > Tell me if I'm wrong (output pasted at the end of this post). >> > >> > Am I missing anything? sure I am, but what? :) >> > >> > Thanks! >> > >> > >> > $ /opt/VirtualGL/bin/glxinfo -display :0 -c >> > name of display: :0.0 >> > display: :0 screen: 0 >> > direct rendering: Yes >> > server glx vendor string: NVIDIA Corporation >> > server glx version string: 1.4 >> > server glx extensions: >> > GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, >> > GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, >> > GLX_EXT_swap_control, GLX_EXT_texture_from_pixmap, >> > GLX_ARB_create_context, >> > GLX_ARB_create_context_profile, GLX_EXT_create_context_es2_profile, >> > GLX_ARB_create_context_robustness, GLX_ARB_multisample, >> > GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_NV_swap_group, >> > GLX_EXT_framebuffer_sRGB, GLX_NV_multisample_coverage, >> > GLX_NV_copy_image, >> > GLX_NV_video_capture >> > client glx vendor string: NVIDIA Corporation >> > client glx version string: 1.4 >> > client glx extensions: >> > GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, >> > GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync, >> > GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, >> > GLX_SGIX_pbuffer, >> > GLX_SGI_swap_control, GLX_EXT_swap_control, GLX_ARB_create_context, >> > GLX_ARB_create_context_profile, GLX_NV_float_buffer, >> > GLX_ARB_fbconfig_float, GLX_EXT_fbconfig_packed_float, >> > GLX_EXT_texture_from_pixmap, GLX_EXT_framebuffer_sRGB, >> > GLX_NV_present_video, GLX_NV_copy_image, GLX_NV_multisample_coverage, >> > GLX_NV_video_capture, GLX_EXT_create_context_es2_profile, >> > GLX_ARB_create_context_robustness >> > GLX extensions: >> > GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, >> > GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, >> > GLX_EXT_swap_control, GLX_EXT_texture_from_pixmap, >> > GLX_ARB_create_context, >> > GLX_ARB_create_context_profile, GLX_EXT_create_context_es2_profile, >> > GLX_ARB_create_context_robustness, GLX_ARB_multisample, >> > GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_NV_swap_group, >> > GLX_EXT_framebuffer_sRGB, GLX_NV_multisample_coverage, >> > GLX_NV_copy_image, >> > GLX_NV_video_capture, GLX_ARB_get_proc_address >> > OpenGL vendor string: NVIDIA Corporation >> > OpenGL renderer string: Quadro 5000/PCI/SSE2 >> > OpenGL version string: 4.1.0 NVIDIA 260.19.44 >> > OpenGL extensions: >> > GL_ARB_blend_func_extended, GL_ARB_color_buffer_float, >> > GL_ARB_compatibility, GL_ARB_copy_buffer, GL_ARB_depth_buffer_float, >> > GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, >> > GL_ARB_draw_buffers_blend, GL_ARB_draw_indirect, >> > GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, >> > GL_ARB_ES2_compatibility, GL_ARB_explicit_attrib_location, >> > GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program, >> > GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, >> > GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, >> > GL_ARB_geometry_shader4, GL_ARB_get_program_binary, >> GL_ARB_gpu_shader5, >> > GL_ARB_gpu_shader_fp64, GL_ARB_half_float_pixel, >> > GL_ARB_half_float_vertex, >> > GL_ARB_imaging, GL_ARB_instanced_arrays, GL_ARB_map_buffer_range, >> > GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, >> > GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, >> > GL_ARB_point_parameters, GL_ARB_point_sprite, >> GL_ARB_provoking_vertex, >> > GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects, >> > GL_ARB_seamless_cube_map, GL_ARB_separate_shader_objects, >> > GL_ARB_shader_bit_encoding, GL_ARB_shader_objects, >> > GL_ARB_shader_precision, GL_ARB_shader_subroutine, >> > GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_sync, >> > GL_ARB_tessellation_shader, GL_ARB_texture_border_clamp, >> > GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, >> > GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, >> > GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, >> > GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, >> > GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, >> > GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather, >> > GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, >> > GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod, >> > GL_ARB_texture_rectangle, GL_ARB_texture_rg, >> GL_ARB_texture_rgb10_a2ui, >> > GL_ARB_texture_swizzle, GL_ARB_timer_query, >> GL_ARB_transform_feedback2, >> > GL_ARB_transform_feedback3, GL_ARB_transpose_matrix, >> > GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, >> > GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, >> > GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, >> > GL_ARB_vertex_shader, >> > GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, >> > GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float, >> > GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add, >> > GL_EXT_abgr, GL_EXT_bgra, GL_EXT_bindable_uniform, >> GL_EXT_blend_color, >> > GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, >> > GL_EXT_blend_minmax, GL_EXT_blend_subtract, >> > GL_EXT_compiled_vertex_array, >> > GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, >> GL_EXT_direct_state_access, >> > GL_EXT_draw_buffers2, GL_EXT_draw_instanced, >> > GL_EXT_draw_range_elements, >> > GL_EXT_fog_coord, GL_EXT_framebuffer_blit, >> > GL_EXT_framebuffer_multisample, >> > GL_EXTX_framebuffer_mixed_formats, GL_EXT_framebuffer_object, >> > GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, >> > GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, >> > GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, >> > GL_EXT_packed_float, GL_EXT_packed_pixels, >> GL_EXT_pixel_buffer_object, >> > GL_EXT_point_parameters, GL_EXT_provoking_vertex, >> > GL_EXT_rescale_normal, >> > GL_EXT_secondary_color, GL_EXT_separate_shader_objects, >> > GL_EXT_separate_specular_color, GL_EXT_shader_image_load_store, >> > GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, >> > GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object, >> > GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, >> > GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, >> > GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, >> > GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, >> > GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, >> > GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, >> > GL_EXT_texture_shared_exponent, GL_EXT_texture_sRGB, >> > GL_EXT_texture_swizzle, GL_EXT_timer_query, >> GL_EXT_transform_feedback2, >> > GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, >> > GL_EXT_vertex_attrib_64bit, >> > GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, >> > GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_conditional_render, >> > GL_NV_copy_depth_to_color, GL_NV_copy_image, >> GL_NV_depth_buffer_float, >> > GL_NV_depth_clamp, GL_NV_explicit_multisample, GL_NV_fence, >> > GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program, >> > GL_NV_fragment_program_option, GL_NV_fragment_program2, >> > GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4, >> > GL_NV_gpu_program4, GL_NV_gpu_program4_1, GL_NV_gpu_program5, >> > GL_NV_gpu_program_fp64, GL_NV_gpu_shader5, GL_NV_half_float, >> > GL_NV_light_max_exponent, GL_NV_multisample_coverage, >> > GL_NV_multisample_filter_hint, GL_NV_occlusion_query, >> > GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object, >> > GL_NV_parameter_buffer_object2, GL_NV_pixel_data_range, >> > GL_NV_point_sprite, GL_NV_primitive_restart, >> GL_NV_register_combiners, >> > GL_NV_register_combiners2, GL_NV_shader_buffer_load, >> > GL_NV_texgen_reflection, GL_NV_texture_barrier, >> > GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, >> > GL_NV_texture_expand_normal, GL_NV_texture_multisample, >> > GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2, >> > GL_NV_texture_shader3, GL_NV_transform_feedback, >> > GL_NV_transform_feedback2, GL_NV_vdpau_interop, >> > GL_NV_vertex_array_range, >> > GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit, >> > GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program, >> > GL_NV_vertex_program1_1, GL_NV_vertex_program2, >> > GL_NV_vertex_program2_option, GL_NV_vertex_program3, >> > GL_NV_video_capture, >> > GL_NVX_conditional_render, GL_NVX_gpu_memory_info, >> > GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture, >> > GL_SGIX_shadow, GL_SUN_slice_accum >> > glu version: 1.3 >> > glu extensions: >> > GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess >> > >> > visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav drw >> > id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat typ >> > >> -------------------------------------------------------------------------- >> > 0xb9 0 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None PXW >> > 0xba 0 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None PXW >> > 0xbb 0 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None PXW >> > 0xbc 0 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None PXW >> > 0xbd 0 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None PXW >> > 0xbe 0 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None PXW >> > 0xbf 0 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None PXW >> > 0xc0 0 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None PXW >> > 0xc1 0 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 None PXW >> > 0xc2 0 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 None PXW >> > 0xc3 0 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 None PXW >> > 0xc4 0 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 None PXW >> > 0xc5 0 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 None PXW >> > 0xc6 0 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 None PXW >> > 0xc7 0 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 0 0 None PXW >> > 0xc8 0 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 0 0 None PXW >> > 0xc9 0 tc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None PXW >> > 0xca 0 dc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None PXW >> > 0xcb 0 tc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None PXW >> > 0xcc 0 dc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None PXW >> > 0xcd 0 tc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None PXW >> > 0xce 0 dc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None PXW >> > 0xcf 0 tc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None PXW >> > 0xd0 0 dc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None PXW >> > 0xd1 0 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon P.W >> > 0xd2 0 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon P.W >> > 0xd3 0 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon P.W >> > 0xd4 0 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon P.W >> > 0xd5 0 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon P.W >> > 0xd6 0 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon P.W >> > 0xd7 0 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon P.W >> > 0xd8 0 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon P.W >> > 0xd9 0 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon P.W >> > 0xda 0 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon P.W >> > 0xdb 0 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon P.W >> > 0xdc 0 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon P.W >> > 0xdd 0 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon P.W >> > 0xde 0 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon P.W >> > 0xdf 0 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon P.W >> > 0xe0 0 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon P.W >> > 0xe1 0 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon P.W >> > 0xe2 0 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon P.W >> > 0xe3 0 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon P.W >> > 0xe4 0 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon P.W >> > 0xe5 0 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon P.W >> > 0xe6 0 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon P.W >> > 0xe7 0 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon P.W >> > 0xe8 0 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon P.W >> > 0xe9 0 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon P.W >> > 0xea 0 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon P.W >> > 0xeb 0 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon P.W >> > 0xec 0 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon P.W >> > 0xed 0 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon P.W >> > 0xee 0 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon P.W >> > 0xef 0 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon P.W >> > 0xf0 0 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon P.W >> > 0xf1 0 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 8 1 Ncon P.W >> > 0xf2 0 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 8 1 Ncon P.W >> > 0xf3 0 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 8 1 Ncon P.W >> > 0xf4 0 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 8 1 Ncon P.W >> > 0xf5 0 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 16 1 Ncon P.W >> > 0xf6 0 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 16 1 Ncon P.W >> > 0xf7 0 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 16 1 Ncon P.W >> > 0xf8 0 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 16 1 Ncon P.W >> > 0xf9 0 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 8 1 Ncon P.W >> > 0xfa 0 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 8 1 Ncon P.W >> > 0xfb 0 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 8 1 Ncon P.W >> > 0xfc 0 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 8 1 Ncon P.W >> > 0xfd 0 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 16 1 Ncon P.W >> > 0xfe 0 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 16 1 Ncon P.W >> > 0xff 0 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 16 1 Ncon P.W >> > 0x100 0 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 16 1 Ncon P.W >> > 0x101 0 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 8 1 Ncon P.W >> > 0x102 0 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 8 1 Ncon P.W >> > 0x103 0 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 8 1 Ncon P.W >> > 0x104 0 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 8 1 Ncon P.W >> > 0x105 0 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 16 1 Ncon P.W >> > 0x106 0 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 16 1 Ncon P.W >> > 0x107 0 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 16 1 Ncon P.W >> > 0x108 0 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 16 1 Ncon P.W >> > 0x109 0 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 8 1 Ncon P.W >> > 0x10a 0 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 8 1 Ncon P.W >> > 0x10b 0 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 8 1 Ncon P.W >> > 0x10c 0 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 8 1 Ncon P.W >> > 0x10d 0 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 16 1 Ncon P.W >> > 0x10e 0 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 16 1 Ncon P.W >> > 0x10f 0 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 16 1 Ncon P.W >> > 0x110 0 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 16 1 Ncon P.W >> > 0x111 0 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 32 1 Ncon P.W >> > 0x112 0 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 32 1 Ncon P.W >> > 0x113 0 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 32 1 Ncon P.W >> > 0x114 0 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 32 1 Ncon P.W >> > 0x115 0 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 32 1 Ncon P.W >> > 0x116 0 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 32 1 Ncon P.W >> > 0x117 0 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 32 1 Ncon P.W >> > 0x118 0 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 32 1 Ncon P.W >> > 0x119 0 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 32 1 Ncon P.W >> > 0x11a 0 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 32 1 Ncon P.W >> > 0x11b 0 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 32 1 Ncon P.W >> > 0x11c 0 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 32 1 Ncon P.W >> > 0x11d 0 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 32 1 Ncon P.W >> > 0x11e 0 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 32 1 Ncon P.W >> > 0x11f 0 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 32 1 Ncon P.W >> > 0x120 0 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 32 1 Ncon P.W >> > 0x121 0 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 8 1 Ncon P.W >> > 0x122 0 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 8 1 Ncon P.W >> > 0x123 0 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 8 1 Ncon P.W >> > 0x124 0 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 8 1 Ncon P.W >> > 0x125 0 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 16 1 Ncon P.W >> > 0x126 0 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 16 1 Ncon P.W >> > 0x127 0 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 16 1 Ncon P.W >> > 0x128 0 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 16 1 Ncon P.W >> > 0x129 0 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 16 1 Ncon P.W >> > 0x12a 0 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 16 1 Ncon P.W >> > 0x12b 0 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 16 1 Ncon P.W >> > 0x12c 0 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 16 1 Ncon P.W >> > 0x12d 0 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 8 1 Ncon P.W >> > 0x12e 0 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 8 1 Ncon P.W >> > 0x12f 0 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 8 1 Ncon P.W >> > 0x130 0 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 8 1 Ncon P.W >> > 0x131 0 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 16 1 Ncon P.W >> > 0x132 0 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 16 1 Ncon P.W >> > 0x133 0 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 16 1 Ncon P.W >> > 0x134 0 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 16 1 Ncon P.W >> > 0x135 0 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 16 1 Ncon P.W >> > 0x136 0 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 16 1 Ncon P.W >> > 0x137 0 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 16 1 Ncon P.W >> > 0x138 0 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 16 1 Ncon P.W >> > 0x139 0 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 8 1 Ncon P.W >> > 0x13a 0 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 8 1 Ncon P.W >> > 0x13b 0 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 8 1 Ncon P.W >> > 0x13c 0 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 8 1 Ncon P.W >> > 0x13d 0 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 16 1 Ncon P.W >> > 0x13e 0 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 16 1 Ncon P.W >> > 0x13f 0 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 16 1 Ncon P.W >> > 0x140 0 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 16 1 Ncon P.W >> > 0x141 0 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 16 1 Ncon P.W >> > 0x142 0 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 16 1 Ncon P.W >> > 0x143 0 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 16 1 Ncon P.W >> > 0x144 0 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 16 1 Ncon P.W >> > 0x145 0 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 8 1 Ncon P.W >> > 0x146 0 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 8 1 Ncon P.W >> > 0x147 0 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 8 1 Ncon P.W >> > 0x148 0 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 8 1 Ncon P.W >> > 0x149 0 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 16 1 Ncon P.W >> > 0x14a 0 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 16 1 Ncon P.W >> > 0x14b 0 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 16 1 Ncon P.W >> > 0x14c 0 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 16 1 Ncon P.W >> > 0x14d 0 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 16 1 Ncon P.W >> > 0x14e 0 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 16 1 Ncon P.W >> > 0x14f 0 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 16 1 Ncon P.W >> > 0x150 0 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 16 1 Ncon P.W >> > 0x151 0 ?? 0 16 0 r y . 5 6 5 0 4 16 0 16 16 16 16 0 0 None P.. >> > 0x152 0 ?? 0 16 0 r . . 5 6 5 0 4 16 0 16 16 16 16 0 0 None P.. >> > 0x153 0 ?? 0 16 0 r y . 5 6 5 0 4 24 0 16 16 16 16 0 0 None P.. >> > 0x154 0 ?? 0 16 0 r . . 5 6 5 0 4 24 0 16 16 16 16 0 0 None P.. >> > 0x155 0 ?? 0 16 0 r y . 5 6 5 0 4 24 8 16 16 16 16 0 0 None P.. >> > 0x156 0 ?? 0 16 0 r . . 5 6 5 0 4 24 8 16 16 16 16 0 0 None P.. >> > 0x157 0 ?? 0 16 0 r y . 5 6 5 0 4 0 0 16 16 16 16 0 0 None P.. >> > 0x158 0 ?? 0 16 0 r . . 5 6 5 0 4 0 0 16 16 16 16 0 0 None P.. >> > 0x159 0 ?? 0 0 0 r . . 0 0 0 0 4 16 0 16 16 16 16 0 0 None P.. >> > 0x15a 0 ?? 0 0 0 r . . 0 0 0 0 4 24 0 16 16 16 16 0 0 None P.. >> > 0x15b 0 ?? 0 0 0 r . . 0 0 0 0 4 24 8 16 16 16 16 0 0 None P.. >> > 0x15c 0 ?? 0 32 0 r . . 16 16 0 0 4 0 0 16 16 16 16 0 0 None P.. >> > 0x15d 0 ?? 0 32 0 . . . 16 16 0 0 4 0 0 16 16 16 16 0 0 None P.. >> > 0x15e 0 ?? 0 32 0 r y . 16 16 0 0 4 0 0 16 16 16 16 0 0 None P.. >> > 0x15f 0 ?? 0 32 0 . y . 16 16 0 0 4 0 0 16 16 16 16 0 0 None P.. >> > 0x160 0 ?? 0 32 0 r . . 32 0 0 0 4 0 0 16 16 16 16 0 0 None P.. >> > 0x161 0 ?? 0 32 0 . . . 32 0 0 0 4 0 0 16 16 16 16 0 0 None P.. >> > 0x162 0 ?? 0 32 0 r y . 32 0 0 0 4 0 0 16 16 16 16 0 0 None P.. >> > 0x163 0 ?? 0 32 0 . y . 32 0 0 0 4 0 0 16 16 16 16 0 0 None P.. >> > 0x164 0 ?? 0 64 0 r . . 16 16 16 16 4 0 0 16 16 16 16 0 0 None P.. >> > 0x165 0 ?? 0 64 0 . . . 16 16 16 16 4 0 0 16 16 16 16 0 0 None P.. >> > 0x166 0 ?? 0 64 0 r y . 16 16 16 16 4 0 0 16 16 16 16 0 0 None P.. >> > 0x167 0 ?? 0 64 0 . y . 16 16 16 16 4 0 0 16 16 16 16 0 0 None P.. >> > 0x168 0 ?? 0 128 0 r . . 32 32 32 32 4 0 0 16 16 16 16 0 0 None P.. >> > 0x169 0 ?? 0 128 0 . . . 32 32 32 32 4 0 0 16 16 16 16 0 0 None P.. >> > 0x16a 0 ?? 0 128 0 r y . 32 32 32 32 4 0 0 16 16 16 16 0 0 None P.. >> > 0x16b 0 ?? 0 128 0 . y . 32 32 32 32 4 0 0 16 16 16 16 0 0 None P.. >> > 0x16c 0 ?? 0 32 0 r . . 16 16 0 0 4 24 0 16 16 16 16 0 0 None P.. >> > 0x16d 0 ?? 0 32 0 . . . 16 16 0 0 4 24 0 16 16 16 16 0 0 None P.. >> > 0x16e 0 ?? 0 32 0 r y . 16 16 0 0 4 24 0 16 16 16 16 0 0 None P.. >> > 0x16f 0 ?? 0 32 0 . y . 16 16 0 0 4 24 0 16 16 16 16 0 0 None P.. >> > 0x170 0 ?? 0 32 0 r . . 16 16 0 0 4 24 8 16 16 16 16 0 0 None P.. >> > 0x171 0 ?? 0 32 0 . . . 16 16 0 0 4 24 8 16 16 16 16 0 0 None P.. >> > 0x172 0 ?? 0 32 0 r y . 16 16 0 0 4 24 8 16 16 16 16 0 0 None P.. >> > 0x173 0 ?? 0 32 0 . y . 16 16 0 0 4 24 8 16 16 16 16 0 0 None P.. >> > 0x174 0 ?? 0 32 0 r . . 32 0 0 0 4 24 0 16 16 16 16 0 0 None P.. >> > 0x175 0 ?? 0 32 0 . . . 32 0 0 0 4 24 0 16 16 16 16 0 0 None P.. >> > 0x176 0 ?? 0 32 0 r y . 32 0 0 0 4 24 0 16 16 16 16 0 0 None P.. >> > 0x177 0 ?? 0 32 0 . y . 32 0 0 0 4 24 0 16 16 16 16 0 0 None P.. >> > 0x178 0 ?? 0 32 0 r . . 32 0 0 0 4 24 8 16 16 16 16 0 0 None P.. >> > 0x179 0 ?? 0 32 0 . . . 32 0 0 0 4 24 8 16 16 16 16 0 0 None P.. >> > 0x17a 0 ?? 0 32 0 r y . 32 0 0 0 4 24 8 16 16 16 16 0 0 None P.. >> > 0x17b 0 ?? 0 32 0 . y . 32 0 0 0 4 24 8 16 16 16 16 0 0 None P.. >> > 0x17c 0 ?? 0 64 0 r . . 16 16 16 16 4 24 0 16 16 16 16 0 0 None P.. >> > 0x17d 0 ?? 0 64 0 . . . 16 16 16 16 4 24 0 16 16 16 16 0 0 None P.. >> > 0x17e 0 ?? 0 64 0 r y . 16 16 16 16 4 24 0 16 16 16 16 0 0 None P.. >> > 0x17f 0 ?? 0 64 0 . y . 16 16 16 16 4 24 0 16 16 16 16 0 0 None P.. >> > 0x180 0 ?? 0 64 0 r . . 16 16 16 16 4 24 8 16 16 16 16 0 0 None P.. >> > 0x181 0 ?? 0 64 0 . . . 16 16 16 16 4 24 8 16 16 16 16 0 0 None P.. >> > 0x182 0 ?? 0 64 0 r y . 16 16 16 16 4 24 8 16 16 16 16 0 0 None P.. >> > 0x183 0 ?? 0 64 0 . y . 16 16 16 16 4 24 8 16 16 16 16 0 0 None P.. >> > 0x184 0 ?? 0 128 0 r . . 32 32 32 32 4 24 0 16 16 16 16 0 0 None P.. >> > 0x185 0 ?? 0 128 0 . . . 32 32 32 32 4 24 0 16 16 16 16 0 0 None P.. >> > 0x186 0 ?? 0 128 0 r y . 32 32 32 32 4 24 0 16 16 16 16 0 0 None P.. >> > 0x187 0 ?? 0 128 0 . y . 32 32 32 32 4 24 0 16 16 16 16 0 0 None P.. >> > 0x188 0 ?? 0 128 0 r . . 32 32 32 32 4 24 8 16 16 16 16 0 0 None P.. >> > 0x189 0 ?? 0 128 0 . . . 32 32 32 32 4 24 8 16 16 16 16 0 0 None P.. >> > 0x18a 0 ?? 0 128 0 r y . 32 32 32 32 4 24 8 16 16 16 16 0 0 None P.. >> > 0x18b 0 ?? 0 128 0 . y . 32 32 32 32 4 24 8 16 16 16 16 0 0 None P.. >> > 0x18c 0 ?? 0 16 0 r . . 16 0 0 0 4 0 0 16 16 16 16 0 0 None P.. >> > 0x18d 0 ?? 0 16 0 . . . 16 0 0 0 4 0 0 16 16 16 16 0 0 None P.. >> > 0x18e 0 ?? 0 16 0 r y . 16 0 0 0 4 0 0 16 16 16 16 0 0 None P.. >> > 0x18f 0 ?? 0 16 0 . y . 16 0 0 0 4 0 0 16 16 16 16 0 0 None P.. >> > 0x190 0 ?? 0 64 0 r . . 32 32 0 0 4 0 0 16 16 16 16 0 0 None P.. >> > 0x191 0 ?? 0 64 0 . . . 32 32 0 0 4 0 0 16 16 16 16 0 0 None P.. >> > 0x192 0 ?? 0 64 0 r y . 32 32 0 0 4 0 0 16 16 16 16 0 0 None P.. >> > 0x193 0 ?? 0 64 0 . y . 32 32 0 0 4 0 0 16 16 16 16 0 0 None P.. >> > 0x194 0 ?? 0 16 0 r . . 16 0 0 0 4 24 0 16 16 16 16 0 0 None P.. >> > 0x195 0 ?? 0 16 0 . . . 16 0 0 0 4 24 0 16 16 16 16 0 0 None P.. >> > 0x196 0 ?? 0 16 0 r y . 16 0 0 0 4 24 0 16 16 16 16 0 0 None P.. >> > 0x197 0 ?? 0 16 0 . y . 16 0 0 0 4 24 0 16 16 16 16 0 0 None P.. >> > 0x198 0 ?? 0 16 0 r . . 16 0 0 0 4 24 8 16 16 16 16 0 0 None P.. >> > 0x199 0 ?? 0 16 0 . . . 16 0 0 0 4 24 8 16 16 16 16 0 0 None P.. >> > 0x19a 0 ?? 0 16 0 r y . 16 0 0 0 4 24 8 16 16 16 16 0 0 None P.. >> > 0x19b 0 ?? 0 16 0 . y . 16 0 0 0 4 24 8 16 16 16 16 0 0 None P.. >> > 0x19c 0 ?? 0 64 0 r . . 32 32 0 0 4 24 0 16 16 16 16 0 0 None P.. >> > 0x19d 0 ?? 0 64 0 . . . 32 32 0 0 4 24 0 16 16 16 16 0 0 None P.. >> > 0x19e 0 ?? 0 64 0 r y . 32 32 0 0 4 24 0 16 16 16 16 0 0 None P.. >> > 0x19f 0 ?? 0 64 0 . y . 32 32 0 0 4 24 0 16 16 16 16 0 0 None P.. >> > 0x1a0 0 ?? 0 64 0 r . . 32 32 0 0 4 24 8 16 16 16 16 0 0 None P.. >> > 0x1a1 0 ?? 0 64 0 . . . 32 32 0 0 4 24 8 16 16 16 16 0 0 None P.. >> > 0x1a2 0 ?? 0 64 0 r y . 32 32 0 0 4 24 8 16 16 16 16 0 0 None P.. >> > 0x1a3 0 ?? 0 64 0 . y . 32 32 0 0 4 24 8 16 16 16 16 0 0 None P.. >> > >> > >> > >> > >> ------------------------------------------------------------------------------ >> > Colocation vs. Managed Hosting >> > A question and answer guide to determining the best fit >> > for your organization - today and in the future. >> > http://p.sf.net/sfu/internap-sfd2d >> > >> > >> > >> > _______________________________________________ >> > VirtualGL-Users mailing list >> > VirtualGL-Users@lists.sourceforge.net >> <mailto:VirtualGL-Users@lists.sourceforge.net> >> > https://lists.sourceforge.net/lists/listinfo/virtualgl-users >> >> >> ------------------------------------------------------------------------------ >> Colocation vs. Managed Hosting >> A question and answer guide to determining the best fit >> for your organization - today and in the future. >> http://p.sf.net/sfu/internap-sfd2d >> _______________________________________________ >> VirtualGL-Users mailing list >> VirtualGL-Users@lists.sourceforge.net >> <mailto:VirtualGL-Users@lists.sourceforge.net> >> https://lists.sourceforge.net/lists/listinfo/virtualgl-users >> >> >> >> ------------------------------------------------------------------------------ >> Colocation vs. Managed Hosting >> A question and answer guide to determining the best fit >> for your organization - today and in the future. >> http://p.sf.net/sfu/internap-sfd2d >> >> >> >> _______________________________________________ >> VirtualGL-Users mailing list >> VirtualGL-Users@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/virtualgl-users > > ------------------------------------------------------------------------------ > Colocation vs. Managed Hosting > A question and answer guide to determining the best fit > for your organization - today and in the future. > http://p.sf.net/sfu/internap-sfd2d > _______________________________________________ > VirtualGL-Users mailing list > VirtualGL-Users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/virtualgl-users > ------------------------------------------------------------------------------ Colocation vs. Managed Hosting A question and answer guide to determining the best fit for your organization - today and in the future. http://p.sf.net/sfu/internap-sfd2d _______________________________________________ VirtualGL-Users mailing list VirtualGL-Users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/virtualgl-users