On 11-03-15 02:43 PM, DRC wrote:
> The root of the problem is that VirtualGL is not being engaged for some
> reason,

> With any application-specific issue like this, if I can't immediately
> discern what is happening by reading the trace output, the only other
> recourse is to get a copy of the app to debug.  Nathan, any chance you
> have this app and could test it?

I have access to eval of v1.2.1 in which runwb2 seems to preserve 
LD_LIBRARY_PATH properly, but will clobber LD_PRELOAD if it is set to 
use MESA mode (software-based off screen rendering).

I suggest:

1) try running runwb2 with the -oglhw  option  (forces to not set 
LD_PRELOAD)

2) Just before mono is executed at the end of that script try putting:
echo $LD_PRELOAD
echo $LD_LIBRARY_PATH


3) before running vglrun try:
export LD_DEBUG_OUTPUT=ld.log
export LD_DEBUG=libs

ld.log will be long, but show which processes actually loaded librrfaker.so.



-Nathan

>
> On 3/15/11 1:11 PM, r...@englobe-tec.com wrote:
>> I'm sorry I didn't mention that I run ANSYS with this command:
>>
>>   /opt/VirtualGL/bin/vglrun /ansys_inc/v130/Framework/bin/Linux64/runwb2
>>
>> I've also tried with "-c proxy" option.
>>
>> I've re-read the whole documentation and repeated all the install and
>> config process just in case. I've also searched in the mail archives for
>> similar issues (there are some of them, but the solution didn't apply in
>> this case.
>>
>> Any suggestions about where can I find more debug info on this?
>>
>> Thanks!
>>
>>
>> On Tue 7:01 PM , DRC dcomman...@users.sourceforge.net sent:
>>
>>      You're missing vglrun. Please read the docs.
>>
>>
>>      On 3/15/11 11:55 AM, r...@englobe-tec.com
>>      <mailto:r...@englobe-tec.com>  wrote:
>>      >  Hi all,
>>      >  I'm having problems to use VirtualGL in a server. I have a NVIDIA
>>      Quadro
>>      >  FX 4800. When running ANSYS 13.0 workbench from TurboVNC I get this
>>      >  message in the output:
>>      >
>>      >  extension "GLX" missing on display ":1.0"
>>      >
>>      >  And the graphic parts of the interface appear blank (also, shadowed
>>      >  parts look somewhat crappy).
>>      >
>>      >  If I run glxinfo for my remote desktop (display :1) I get the
>>      following:
>>      >
>>      >  $ /opt/VirtualGL/bin/glxinfo
>>      >  name of display: :1.0
>>      >  Xlib: extension "GLX" missing on display ":1.0".
>>      >  Xlib: extension "GLX" missing on display ":1.0".
>>      >  Xlib: extension "GLX" missing on display ":1.0".
>>      >  Error: couldn't find RGB GLX visual
>>      >
>>      >  visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
>>      >  id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
>>      >  
>> ----------------------------------------------------------------------
>>      >  Xlib: extension "GLX" missing on display ":1.0".
>>      >  Xlib: extension "GLX" missing on display ":1.0".
>>      >
>>      >  But the local console seems to be OK and 3D acceleration is running.
>>      >  Tell me if I'm wrong (output pasted at the end of this post).
>>      >
>>      >  Am I missing anything? sure I am, but what? :)
>>      >
>>      >  Thanks!
>>      >
>>      >
>>      >  $ /opt/VirtualGL/bin/glxinfo -display :0 -c
>>      >  name of display: :0.0
>>      >  display: :0 screen: 0
>>      >  direct rendering: Yes
>>      >  server glx vendor string: NVIDIA Corporation
>>      >  server glx version string: 1.4
>>      >  server glx extensions:
>>      >  GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
>>      >  GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
>>      >  GLX_EXT_swap_control, GLX_EXT_texture_from_pixmap,
>>      >  GLX_ARB_create_context,
>>      >  GLX_ARB_create_context_profile, GLX_EXT_create_context_es2_profile,
>>      >  GLX_ARB_create_context_robustness, GLX_ARB_multisample,
>>      >  GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_NV_swap_group,
>>      >  GLX_EXT_framebuffer_sRGB, GLX_NV_multisample_coverage,
>>      >  GLX_NV_copy_image,
>>      >  GLX_NV_video_capture
>>      >  client glx vendor string: NVIDIA Corporation
>>      >  client glx version string: 1.4
>>      >  client glx extensions:
>>      >  GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
>>      >  GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
>>      >  GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig,
>>      >  GLX_SGIX_pbuffer,
>>      >  GLX_SGI_swap_control, GLX_EXT_swap_control, GLX_ARB_create_context,
>>      >  GLX_ARB_create_context_profile, GLX_NV_float_buffer,
>>      >  GLX_ARB_fbconfig_float, GLX_EXT_fbconfig_packed_float,
>>      >  GLX_EXT_texture_from_pixmap, GLX_EXT_framebuffer_sRGB,
>>      >  GLX_NV_present_video, GLX_NV_copy_image, GLX_NV_multisample_coverage,
>>      >  GLX_NV_video_capture, GLX_EXT_create_context_es2_profile,
>>      >  GLX_ARB_create_context_robustness
>>      >  GLX extensions:
>>      >  GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
>>      >  GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
>>      >  GLX_EXT_swap_control, GLX_EXT_texture_from_pixmap,
>>      >  GLX_ARB_create_context,
>>      >  GLX_ARB_create_context_profile, GLX_EXT_create_context_es2_profile,
>>      >  GLX_ARB_create_context_robustness, GLX_ARB_multisample,
>>      >  GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_NV_swap_group,
>>      >  GLX_EXT_framebuffer_sRGB, GLX_NV_multisample_coverage,
>>      >  GLX_NV_copy_image,
>>      >  GLX_NV_video_capture, GLX_ARB_get_proc_address
>>      >  OpenGL vendor string: NVIDIA Corporation
>>      >  OpenGL renderer string: Quadro 5000/PCI/SSE2
>>      >  OpenGL version string: 4.1.0 NVIDIA 260.19.44
>>      >  OpenGL extensions:
>>      >  GL_ARB_blend_func_extended, GL_ARB_color_buffer_float,
>>      >  GL_ARB_compatibility, GL_ARB_copy_buffer, GL_ARB_depth_buffer_float,
>>      >  GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers,
>>      >  GL_ARB_draw_buffers_blend, GL_ARB_draw_indirect,
>>      >  GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,
>>      >  GL_ARB_ES2_compatibility, GL_ARB_explicit_attrib_location,
>>      >  GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program,
>>      >  GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
>>      >  GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
>>      >  GL_ARB_geometry_shader4, GL_ARB_get_program_binary, 
>> GL_ARB_gpu_shader5,
>>      >  GL_ARB_gpu_shader_fp64, GL_ARB_half_float_pixel,
>>      >  GL_ARB_half_float_vertex,
>>      >  GL_ARB_imaging, GL_ARB_instanced_arrays, GL_ARB_map_buffer_range,
>>      >  GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
>>      >  GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object,
>>      >  GL_ARB_point_parameters, GL_ARB_point_sprite, 
>> GL_ARB_provoking_vertex,
>>      >  GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects,
>>      >  GL_ARB_seamless_cube_map, GL_ARB_separate_shader_objects,
>>      >  GL_ARB_shader_bit_encoding, GL_ARB_shader_objects,
>>      >  GL_ARB_shader_precision, GL_ARB_shader_subroutine,
>>      >  GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_sync,
>>      >  GL_ARB_tessellation_shader, GL_ARB_texture_border_clamp,
>>      >  GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
>>      >  GL_ARB_texture_compression, GL_ARB_texture_compression_bptc,
>>      >  GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
>>      >  GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
>>      >  GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
>>      >  GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather,
>>      >  GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample,
>>      >  GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod,
>>      >  GL_ARB_texture_rectangle, GL_ARB_texture_rg, 
>> GL_ARB_texture_rgb10_a2ui,
>>      >  GL_ARB_texture_swizzle, GL_ARB_timer_query, 
>> GL_ARB_transform_feedback2,
>>      >  GL_ARB_transform_feedback3, GL_ARB_transpose_matrix,
>>      >  GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
>>      >  GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
>>      >  GL_ARB_vertex_buffer_object, GL_ARB_vertex_program,
>>      >  GL_ARB_vertex_shader,
>>      >  GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array,
>>      >  GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float,
>>      >  GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add,
>>      >  GL_EXT_abgr, GL_EXT_bgra, GL_EXT_bindable_uniform, 
>> GL_EXT_blend_color,
>>      >  GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
>>      >  GL_EXT_blend_minmax, GL_EXT_blend_subtract,
>>      >  GL_EXT_compiled_vertex_array,
>>      >  GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, 
>> GL_EXT_direct_state_access,
>>      >  GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
>>      >  GL_EXT_draw_range_elements,
>>      >  GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
>>      >  GL_EXT_framebuffer_multisample,
>>      >  GL_EXTX_framebuffer_mixed_formats, GL_EXT_framebuffer_object,
>>      >  GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,
>>      >  GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,
>>      >  GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
>>      >  GL_EXT_packed_float, GL_EXT_packed_pixels, 
>> GL_EXT_pixel_buffer_object,
>>      >  GL_EXT_point_parameters, GL_EXT_provoking_vertex,
>>      >  GL_EXT_rescale_normal,
>>      >  GL_EXT_secondary_color, GL_EXT_separate_shader_objects,
>>      >  GL_EXT_separate_specular_color, GL_EXT_shader_image_load_store,
>>      >  GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
>>      >  GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object,
>>      >  GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
>>      >  GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
>>      >  GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
>>      >  GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
>>      >  GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias,
>>      >  GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
>>      >  GL_EXT_texture_shared_exponent, GL_EXT_texture_sRGB,
>>      >  GL_EXT_texture_swizzle, GL_EXT_timer_query, 
>> GL_EXT_transform_feedback2,
>>      >  GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
>>      >  GL_EXT_vertex_attrib_64bit,
>>      >  GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
>>      >  GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_conditional_render,
>>      >  GL_NV_copy_depth_to_color, GL_NV_copy_image, 
>> GL_NV_depth_buffer_float,
>>      >  GL_NV_depth_clamp, GL_NV_explicit_multisample, GL_NV_fence,
>>      >  GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program,
>>      >  GL_NV_fragment_program_option, GL_NV_fragment_program2,
>>      >  GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4,
>>      >  GL_NV_gpu_program4, GL_NV_gpu_program4_1, GL_NV_gpu_program5,
>>      >  GL_NV_gpu_program_fp64, GL_NV_gpu_shader5, GL_NV_half_float,
>>      >  GL_NV_light_max_exponent, GL_NV_multisample_coverage,
>>      >  GL_NV_multisample_filter_hint, GL_NV_occlusion_query,
>>      >  GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object,
>>      >  GL_NV_parameter_buffer_object2, GL_NV_pixel_data_range,
>>      >  GL_NV_point_sprite, GL_NV_primitive_restart, 
>> GL_NV_register_combiners,
>>      >  GL_NV_register_combiners2, GL_NV_shader_buffer_load,
>>      >  GL_NV_texgen_reflection, GL_NV_texture_barrier,
>>      >  GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
>>      >  GL_NV_texture_expand_normal, GL_NV_texture_multisample,
>>      >  GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2,
>>      >  GL_NV_texture_shader3, GL_NV_transform_feedback,
>>      >  GL_NV_transform_feedback2, GL_NV_vdpau_interop,
>>      >  GL_NV_vertex_array_range,
>>      >  GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit,
>>      >  GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program,
>>      >  GL_NV_vertex_program1_1, GL_NV_vertex_program2,
>>      >  GL_NV_vertex_program2_option, GL_NV_vertex_program3,
>>      >  GL_NV_video_capture,
>>      >  GL_NVX_conditional_render, GL_NVX_gpu_memory_info,
>>      >  GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture,
>>      >  GL_SGIX_shadow, GL_SUN_slice_accum
>>      >  glu version: 1.3
>>      >  glu extensions:
>>      >  GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
>>      >
>>      >  visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav drw
>>      >  id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat typ
>>      >  
>> --------------------------------------------------------------------------
>>      >  0xb9 0 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None PXW
>>      >  0xba 0 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None PXW
>>      >  0xbb 0 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None PXW
>>      >  0xbc 0 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None PXW
>>      >  0xbd 0 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None PXW
>>      >  0xbe 0 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None PXW
>>      >  0xbf 0 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None PXW
>>      >  0xc0 0 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None PXW
>>      >  0xc1 0 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 None PXW
>>      >  0xc2 0 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 None PXW
>>      >  0xc3 0 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 None PXW
>>      >  0xc4 0 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 None PXW
>>      >  0xc5 0 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 None PXW
>>      >  0xc6 0 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 None PXW
>>      >  0xc7 0 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 0 0 None PXW
>>      >  0xc8 0 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 0 0 None PXW
>>      >  0xc9 0 tc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None PXW
>>      >  0xca 0 dc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None PXW
>>      >  0xcb 0 tc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None PXW
>>      >  0xcc 0 dc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None PXW
>>      >  0xcd 0 tc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None PXW
>>      >  0xce 0 dc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None PXW
>>      >  0xcf 0 tc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None PXW
>>      >  0xd0 0 dc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None PXW
>>      >  0xd1 0 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon P.W
>>      >  0xd2 0 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon P.W
>>      >  0xd3 0 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon P.W
>>      >  0xd4 0 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon P.W
>>      >  0xd5 0 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon P.W
>>      >  0xd6 0 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon P.W
>>      >  0xd7 0 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon P.W
>>      >  0xd8 0 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon P.W
>>      >  0xd9 0 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon P.W
>>      >  0xda 0 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon P.W
>>      >  0xdb 0 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon P.W
>>      >  0xdc 0 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon P.W
>>      >  0xdd 0 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon P.W
>>      >  0xde 0 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon P.W
>>      >  0xdf 0 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon P.W
>>      >  0xe0 0 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon P.W
>>      >  0xe1 0 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon P.W
>>      >  0xe2 0 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon P.W
>>      >  0xe3 0 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon P.W
>>      >  0xe4 0 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon P.W
>>      >  0xe5 0 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon P.W
>>      >  0xe6 0 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon P.W
>>      >  0xe7 0 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon P.W
>>      >  0xe8 0 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon P.W
>>      >  0xe9 0 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon P.W
>>      >  0xea 0 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon P.W
>>      >  0xeb 0 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon P.W
>>      >  0xec 0 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon P.W
>>      >  0xed 0 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon P.W
>>      >  0xee 0 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon P.W
>>      >  0xef 0 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon P.W
>>      >  0xf0 0 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon P.W
>>      >  0xf1 0 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 8 1 Ncon P.W
>>      >  0xf2 0 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 8 1 Ncon P.W
>>      >  0xf3 0 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 8 1 Ncon P.W
>>      >  0xf4 0 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 8 1 Ncon P.W
>>      >  0xf5 0 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 16 1 Ncon P.W
>>      >  0xf6 0 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 16 1 Ncon P.W
>>      >  0xf7 0 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 16 1 Ncon P.W
>>      >  0xf8 0 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 16 1 Ncon P.W
>>      >  0xf9 0 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 8 1 Ncon P.W
>>      >  0xfa 0 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 8 1 Ncon P.W
>>      >  0xfb 0 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 8 1 Ncon P.W
>>      >  0xfc 0 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 8 1 Ncon P.W
>>      >  0xfd 0 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 16 1 Ncon P.W
>>      >  0xfe 0 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 16 1 Ncon P.W
>>      >  0xff 0 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 16 1 Ncon P.W
>>      >  0x100 0 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 16 1 Ncon P.W
>>      >  0x101 0 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 8 1 Ncon P.W
>>      >  0x102 0 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 8 1 Ncon P.W
>>      >  0x103 0 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 8 1 Ncon P.W
>>      >  0x104 0 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 8 1 Ncon P.W
>>      >  0x105 0 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 16 1 Ncon P.W
>>      >  0x106 0 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 16 1 Ncon P.W
>>      >  0x107 0 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 16 1 Ncon P.W
>>      >  0x108 0 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 16 1 Ncon P.W
>>      >  0x109 0 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 8 1 Ncon P.W
>>      >  0x10a 0 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 8 1 Ncon P.W
>>      >  0x10b 0 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 8 1 Ncon P.W
>>      >  0x10c 0 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 8 1 Ncon P.W
>>      >  0x10d 0 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 16 1 Ncon P.W
>>      >  0x10e 0 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 16 1 Ncon P.W
>>      >  0x10f 0 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 16 1 Ncon P.W
>>      >  0x110 0 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 16 1 Ncon P.W
>>      >  0x111 0 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 32 1 Ncon P.W
>>      >  0x112 0 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 32 1 Ncon P.W
>>      >  0x113 0 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 32 1 Ncon P.W
>>      >  0x114 0 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 32 1 Ncon P.W
>>      >  0x115 0 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 32 1 Ncon P.W
>>      >  0x116 0 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 32 1 Ncon P.W
>>      >  0x117 0 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 32 1 Ncon P.W
>>      >  0x118 0 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 32 1 Ncon P.W
>>      >  0x119 0 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 32 1 Ncon P.W
>>      >  0x11a 0 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 32 1 Ncon P.W
>>      >  0x11b 0 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 32 1 Ncon P.W
>>      >  0x11c 0 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 32 1 Ncon P.W
>>      >  0x11d 0 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 32 1 Ncon P.W
>>      >  0x11e 0 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 32 1 Ncon P.W
>>      >  0x11f 0 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 32 1 Ncon P.W
>>      >  0x120 0 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 32 1 Ncon P.W
>>      >  0x121 0 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 8 1 Ncon P.W
>>      >  0x122 0 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 8 1 Ncon P.W
>>      >  0x123 0 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 8 1 Ncon P.W
>>      >  0x124 0 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 8 1 Ncon P.W
>>      >  0x125 0 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 16 1 Ncon P.W
>>      >  0x126 0 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 16 1 Ncon P.W
>>      >  0x127 0 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 16 1 Ncon P.W
>>      >  0x128 0 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 16 1 Ncon P.W
>>      >  0x129 0 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 16 1 Ncon P.W
>>      >  0x12a 0 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 16 1 Ncon P.W
>>      >  0x12b 0 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 16 1 Ncon P.W
>>      >  0x12c 0 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 16 1 Ncon P.W
>>      >  0x12d 0 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 8 1 Ncon P.W
>>      >  0x12e 0 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 8 1 Ncon P.W
>>      >  0x12f 0 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 8 1 Ncon P.W
>>      >  0x130 0 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 8 1 Ncon P.W
>>      >  0x131 0 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 16 1 Ncon P.W
>>      >  0x132 0 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 16 1 Ncon P.W
>>      >  0x133 0 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 16 1 Ncon P.W
>>      >  0x134 0 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 16 1 Ncon P.W
>>      >  0x135 0 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 16 1 Ncon P.W
>>      >  0x136 0 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 16 1 Ncon P.W
>>      >  0x137 0 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 16 1 Ncon P.W
>>      >  0x138 0 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 16 1 Ncon P.W
>>      >  0x139 0 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 8 1 Ncon P.W
>>      >  0x13a 0 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 8 1 Ncon P.W
>>      >  0x13b 0 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 8 1 Ncon P.W
>>      >  0x13c 0 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 8 1 Ncon P.W
>>      >  0x13d 0 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 16 1 Ncon P.W
>>      >  0x13e 0 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 16 1 Ncon P.W
>>      >  0x13f 0 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 16 1 Ncon P.W
>>      >  0x140 0 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 16 1 Ncon P.W
>>      >  0x141 0 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 16 1 Ncon P.W
>>      >  0x142 0 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 16 1 Ncon P.W
>>      >  0x143 0 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 16 1 Ncon P.W
>>      >  0x144 0 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 16 1 Ncon P.W
>>      >  0x145 0 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 8 1 Ncon P.W
>>      >  0x146 0 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 8 1 Ncon P.W
>>      >  0x147 0 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 8 1 Ncon P.W
>>      >  0x148 0 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 8 1 Ncon P.W
>>      >  0x149 0 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 16 1 Ncon P.W
>>      >  0x14a 0 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 16 1 Ncon P.W
>>      >  0x14b 0 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 16 1 Ncon P.W
>>      >  0x14c 0 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 16 1 Ncon P.W
>>      >  0x14d 0 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 16 1 Ncon P.W
>>      >  0x14e 0 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 16 1 Ncon P.W
>>      >  0x14f 0 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 16 1 Ncon P.W
>>      >  0x150 0 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 16 1 Ncon P.W
>>      >  0x151 0 ?? 0 16 0 r y . 5 6 5 0 4 16 0 16 16 16 16 0 0 None P..
>>      >  0x152 0 ?? 0 16 0 r . . 5 6 5 0 4 16 0 16 16 16 16 0 0 None P..
>>      >  0x153 0 ?? 0 16 0 r y . 5 6 5 0 4 24 0 16 16 16 16 0 0 None P..
>>      >  0x154 0 ?? 0 16 0 r . . 5 6 5 0 4 24 0 16 16 16 16 0 0 None P..
>>      >  0x155 0 ?? 0 16 0 r y . 5 6 5 0 4 24 8 16 16 16 16 0 0 None P..
>>      >  0x156 0 ?? 0 16 0 r . . 5 6 5 0 4 24 8 16 16 16 16 0 0 None P..
>>      >  0x157 0 ?? 0 16 0 r y . 5 6 5 0 4 0 0 16 16 16 16 0 0 None P..
>>      >  0x158 0 ?? 0 16 0 r . . 5 6 5 0 4 0 0 16 16 16 16 0 0 None P..
>>      >  0x159 0 ?? 0 0 0 r . . 0 0 0 0 4 16 0 16 16 16 16 0 0 None P..
>>      >  0x15a 0 ?? 0 0 0 r . . 0 0 0 0 4 24 0 16 16 16 16 0 0 None P..
>>      >  0x15b 0 ?? 0 0 0 r . . 0 0 0 0 4 24 8 16 16 16 16 0 0 None P..
>>      >  0x15c 0 ?? 0 32 0 r . . 16 16 0 0 4 0 0 16 16 16 16 0 0 None P..
>>      >  0x15d 0 ?? 0 32 0 . . . 16 16 0 0 4 0 0 16 16 16 16 0 0 None P..
>>      >  0x15e 0 ?? 0 32 0 r y . 16 16 0 0 4 0 0 16 16 16 16 0 0 None P..
>>      >  0x15f 0 ?? 0 32 0 . y . 16 16 0 0 4 0 0 16 16 16 16 0 0 None P..
>>      >  0x160 0 ?? 0 32 0 r . . 32 0 0 0 4 0 0 16 16 16 16 0 0 None P..
>>      >  0x161 0 ?? 0 32 0 . . . 32 0 0 0 4 0 0 16 16 16 16 0 0 None P..
>>      >  0x162 0 ?? 0 32 0 r y . 32 0 0 0 4 0 0 16 16 16 16 0 0 None P..
>>      >  0x163 0 ?? 0 32 0 . y . 32 0 0 0 4 0 0 16 16 16 16 0 0 None P..
>>      >  0x164 0 ?? 0 64 0 r . . 16 16 16 16 4 0 0 16 16 16 16 0 0 None P..
>>      >  0x165 0 ?? 0 64 0 . . . 16 16 16 16 4 0 0 16 16 16 16 0 0 None P..
>>      >  0x166 0 ?? 0 64 0 r y . 16 16 16 16 4 0 0 16 16 16 16 0 0 None P..
>>      >  0x167 0 ?? 0 64 0 . y . 16 16 16 16 4 0 0 16 16 16 16 0 0 None P..
>>      >  0x168 0 ?? 0 128 0 r . . 32 32 32 32 4 0 0 16 16 16 16 0 0 None P..
>>      >  0x169 0 ?? 0 128 0 . . . 32 32 32 32 4 0 0 16 16 16 16 0 0 None P..
>>      >  0x16a 0 ?? 0 128 0 r y . 32 32 32 32 4 0 0 16 16 16 16 0 0 None P..
>>      >  0x16b 0 ?? 0 128 0 . y . 32 32 32 32 4 0 0 16 16 16 16 0 0 None P..
>>      >  0x16c 0 ?? 0 32 0 r . . 16 16 0 0 4 24 0 16 16 16 16 0 0 None P..
>>      >  0x16d 0 ?? 0 32 0 . . . 16 16 0 0 4 24 0 16 16 16 16 0 0 None P..
>>      >  0x16e 0 ?? 0 32 0 r y . 16 16 0 0 4 24 0 16 16 16 16 0 0 None P..
>>      >  0x16f 0 ?? 0 32 0 . y . 16 16 0 0 4 24 0 16 16 16 16 0 0 None P..
>>      >  0x170 0 ?? 0 32 0 r . . 16 16 0 0 4 24 8 16 16 16 16 0 0 None P..
>>      >  0x171 0 ?? 0 32 0 . . . 16 16 0 0 4 24 8 16 16 16 16 0 0 None P..
>>      >  0x172 0 ?? 0 32 0 r y . 16 16 0 0 4 24 8 16 16 16 16 0 0 None P..
>>      >  0x173 0 ?? 0 32 0 . y . 16 16 0 0 4 24 8 16 16 16 16 0 0 None P..
>>      >  0x174 0 ?? 0 32 0 r . . 32 0 0 0 4 24 0 16 16 16 16 0 0 None P..
>>      >  0x175 0 ?? 0 32 0 . . . 32 0 0 0 4 24 0 16 16 16 16 0 0 None P..
>>      >  0x176 0 ?? 0 32 0 r y . 32 0 0 0 4 24 0 16 16 16 16 0 0 None P..
>>      >  0x177 0 ?? 0 32 0 . y . 32 0 0 0 4 24 0 16 16 16 16 0 0 None P..
>>      >  0x178 0 ?? 0 32 0 r . . 32 0 0 0 4 24 8 16 16 16 16 0 0 None P..
>>      >  0x179 0 ?? 0 32 0 . . . 32 0 0 0 4 24 8 16 16 16 16 0 0 None P..
>>      >  0x17a 0 ?? 0 32 0 r y . 32 0 0 0 4 24 8 16 16 16 16 0 0 None P..
>>      >  0x17b 0 ?? 0 32 0 . y . 32 0 0 0 4 24 8 16 16 16 16 0 0 None P..
>>      >  0x17c 0 ?? 0 64 0 r . . 16 16 16 16 4 24 0 16 16 16 16 0 0 None P..
>>      >  0x17d 0 ?? 0 64 0 . . . 16 16 16 16 4 24 0 16 16 16 16 0 0 None P..
>>      >  0x17e 0 ?? 0 64 0 r y . 16 16 16 16 4 24 0 16 16 16 16 0 0 None P..
>>      >  0x17f 0 ?? 0 64 0 . y . 16 16 16 16 4 24 0 16 16 16 16 0 0 None P..
>>      >  0x180 0 ?? 0 64 0 r . . 16 16 16 16 4 24 8 16 16 16 16 0 0 None P..
>>      >  0x181 0 ?? 0 64 0 . . . 16 16 16 16 4 24 8 16 16 16 16 0 0 None P..
>>      >  0x182 0 ?? 0 64 0 r y . 16 16 16 16 4 24 8 16 16 16 16 0 0 None P..
>>      >  0x183 0 ?? 0 64 0 . y . 16 16 16 16 4 24 8 16 16 16 16 0 0 None P..
>>      >  0x184 0 ?? 0 128 0 r . . 32 32 32 32 4 24 0 16 16 16 16 0 0 None P..
>>      >  0x185 0 ?? 0 128 0 . . . 32 32 32 32 4 24 0 16 16 16 16 0 0 None P..
>>      >  0x186 0 ?? 0 128 0 r y . 32 32 32 32 4 24 0 16 16 16 16 0 0 None P..
>>      >  0x187 0 ?? 0 128 0 . y . 32 32 32 32 4 24 0 16 16 16 16 0 0 None P..
>>      >  0x188 0 ?? 0 128 0 r . . 32 32 32 32 4 24 8 16 16 16 16 0 0 None P..
>>      >  0x189 0 ?? 0 128 0 . . . 32 32 32 32 4 24 8 16 16 16 16 0 0 None P..
>>      >  0x18a 0 ?? 0 128 0 r y . 32 32 32 32 4 24 8 16 16 16 16 0 0 None P..
>>      >  0x18b 0 ?? 0 128 0 . y . 32 32 32 32 4 24 8 16 16 16 16 0 0 None P..
>>      >  0x18c 0 ?? 0 16 0 r . . 16 0 0 0 4 0 0 16 16 16 16 0 0 None P..
>>      >  0x18d 0 ?? 0 16 0 . . . 16 0 0 0 4 0 0 16 16 16 16 0 0 None P..
>>      >  0x18e 0 ?? 0 16 0 r y . 16 0 0 0 4 0 0 16 16 16 16 0 0 None P..
>>      >  0x18f 0 ?? 0 16 0 . y . 16 0 0 0 4 0 0 16 16 16 16 0 0 None P..
>>      >  0x190 0 ?? 0 64 0 r . . 32 32 0 0 4 0 0 16 16 16 16 0 0 None P..
>>      >  0x191 0 ?? 0 64 0 . . . 32 32 0 0 4 0 0 16 16 16 16 0 0 None P..
>>      >  0x192 0 ?? 0 64 0 r y . 32 32 0 0 4 0 0 16 16 16 16 0 0 None P..
>>      >  0x193 0 ?? 0 64 0 . y . 32 32 0 0 4 0 0 16 16 16 16 0 0 None P..
>>      >  0x194 0 ?? 0 16 0 r . . 16 0 0 0 4 24 0 16 16 16 16 0 0 None P..
>>      >  0x195 0 ?? 0 16 0 . . . 16 0 0 0 4 24 0 16 16 16 16 0 0 None P..
>>      >  0x196 0 ?? 0 16 0 r y . 16 0 0 0 4 24 0 16 16 16 16 0 0 None P..
>>      >  0x197 0 ?? 0 16 0 . y . 16 0 0 0 4 24 0 16 16 16 16 0 0 None P..
>>      >  0x198 0 ?? 0 16 0 r . . 16 0 0 0 4 24 8 16 16 16 16 0 0 None P..
>>      >  0x199 0 ?? 0 16 0 . . . 16 0 0 0 4 24 8 16 16 16 16 0 0 None P..
>>      >  0x19a 0 ?? 0 16 0 r y . 16 0 0 0 4 24 8 16 16 16 16 0 0 None P..
>>      >  0x19b 0 ?? 0 16 0 . y . 16 0 0 0 4 24 8 16 16 16 16 0 0 None P..
>>      >  0x19c 0 ?? 0 64 0 r . . 32 32 0 0 4 24 0 16 16 16 16 0 0 None P..
>>      >  0x19d 0 ?? 0 64 0 . . . 32 32 0 0 4 24 0 16 16 16 16 0 0 None P..
>>      >  0x19e 0 ?? 0 64 0 r y . 32 32 0 0 4 24 0 16 16 16 16 0 0 None P..
>>      >  0x19f 0 ?? 0 64 0 . y . 32 32 0 0 4 24 0 16 16 16 16 0 0 None P..
>>      >  0x1a0 0 ?? 0 64 0 r . . 32 32 0 0 4 24 8 16 16 16 16 0 0 None P..
>>      >  0x1a1 0 ?? 0 64 0 . . . 32 32 0 0 4 24 8 16 16 16 16 0 0 None P..
>>      >  0x1a2 0 ?? 0 64 0 r y . 32 32 0 0 4 24 8 16 16 16 16 0 0 None P..
>>      >  0x1a3 0 ?? 0 64 0 . y . 32 32 0 0 4 24 8 16 16 16 16 0 0 None P..
>>      >
>>      >
>>      >
>>      >  
>> ------------------------------------------------------------------------------
>>      >  Colocation vs. Managed Hosting
>>      >  A question and answer guide to determining the best fit
>>      >  for your organization - today and in the future.
>>      >  http://p.sf.net/sfu/internap-sfd2d
>>      >
>>      >
>>      >
>>      >  _______________________________________________
>>      >  VirtualGL-Users mailing list
>>      >  VirtualGL-Users@lists.sourceforge.net
>>      <mailto:VirtualGL-Users@lists.sourceforge.net>
>>      >  https://lists.sourceforge.net/lists/listinfo/virtualgl-users
>>
>>      
>> ------------------------------------------------------------------------------
>>      Colocation vs. Managed Hosting
>>      A question and answer guide to determining the best fit
>>      for your organization - today and in the future.
>>      http://p.sf.net/sfu/internap-sfd2d
>>      _______________________________________________
>>      VirtualGL-Users mailing list
>>      VirtualGL-Users@lists.sourceforge.net
>>      <mailto:VirtualGL-Users@lists.sourceforge.net>
>>      https://lists.sourceforge.net/lists/listinfo/virtualgl-users
>>
>>
>>
>> ------------------------------------------------------------------------------
>> Colocation vs. Managed Hosting
>> A question and answer guide to determining the best fit
>> for your organization - today and in the future.
>> http://p.sf.net/sfu/internap-sfd2d
>>
>>
>>
>> _______________________________________________
>> VirtualGL-Users mailing list
>> VirtualGL-Users@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/virtualgl-users
>
> ------------------------------------------------------------------------------
> Colocation vs. Managed Hosting
> A question and answer guide to determining the best fit
> for your organization - today and in the future.
> http://p.sf.net/sfu/internap-sfd2d
> _______________________________________________
> VirtualGL-Users mailing list
> VirtualGL-Users@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/virtualgl-users
>


------------------------------------------------------------------------------
Colocation vs. Managed Hosting
A question and answer guide to determining the best fit
for your organization - today and in the future.
http://p.sf.net/sfu/internap-sfd2d
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