I can provide you with a simple program that I created first to test EXT_texture_from_pixmap. BTW, the changes in KDE source are very simple - about two or three lines. > On 06.04.2011 10:34, DRC wrote: > I can't accept the patch as-is, but it gives me some ideas of what needs > to be done. I am definitely interested in fixing the > EXT_texture_from_pixmap extension, but I will need to come up with a > more simplified test program to validate the approach outside of KDE. I > am particularly concerned that you weren't able to make KDE work without > modifying the source. Messing with the KDE source is definitely not > something I will have time to do in the foreseeable future. > > > On 4/5/11 12:27 PM, Alexander Kirillov wrote: >> Hello again! >> I've managed to create the patch, it should be in the attachment. >> Here are the explanations: >> >> * Since only 24-bit XVisualInfo's were provided, I've changed the >> __vglConfigDepth function in glxvisual.cpp to provide depth for the >> visual that is corresponding to the FBConfig on the local display. The >> modified version returns 32-bit visuals when needed. >> * The faked implementation of EXT_texture_from_pixmap OpenGL extension >> didn't work correctly, because the extension can only work with >> GLXPixmaps, not with windows and not with pbuffers. The approach I used >> is: fake XCompositeNameWindowPixmap, XCreatePixmap and XFreePixmap to >> know when the original pixmap is created, store the information on the >> created pixmap (with Window form XCompositeNameWindowPixmap) to use >> later. Then if and when the pixmap created previously is used to create >> a GLXPixmap, add other values to the stored information and create >> another pixmap using XShm. When this GLXPixmap is being used for >> glXBindTexImageEXT the original pixmap's contents are copied to the shm >> segment to be made available to the local display's XServer. The texture >> is then filled with data using the shm address. If the FBConfig is >> y-inverted (GLX_Y_INVERTED), the function modifies the GL_TEXTURE matrix >> to invert the texture coordinates. When glXReleaseTexImageEXT is called >> and if the FBConfig is inverted, the GL_TEXTURE matrix is restored to >> the previous state. >> This part covers faker-glx.cpp, faker.cpp, faker-sym.h, faker-sym.cpp, >> faker-mapfile.c and the newly added shmpixmap.h that provides storage >> for the mentioned pixmaps. >> >> The patch should be applied to "vgl" directory (which contains "rr") >> >> But these additions are not enough to run KDE4 in OpenGL mode. You also >> have to do the following: >> * Go to System Settings->Desktop->Advanced. >> * Check "Disable functionality checks" checkbox. >> * Select "Texture From Pixmap" OpenGL mode. >> >> Also I didn't find how to enable the option called "glStrictBinding", so >> I had to simply cut it from kwin/scene_opengl.cpp file from >> kdebase-workspace. >> >> If everything mentioned above is accomplished, you should be able to run >> KDE4 in OpenGL mode over VNC. >> >> I would be very grateful if somebody gave me feedback on that patch :) >> >> P.S. I've been able to test it on Code2Duo P8400/2048 RAM/NV 9600 GS, >> Debian 5.0 >> >> >> >> ------------------------------------------------------------------------------ >> Xperia(TM) PLAY >> It's a major breakthrough. An authentic gaming >> smartphone on the nation's most reliable network. >> And it wants your games. >> http://p.sf.net/sfu/verizon-sfdev >> >> >> >> _______________________________________________ >> VirtualGL-Users mailing list >> VirtualGL-Users@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/virtualgl-users > ------------------------------------------------------------------------------ > Xperia(TM) PLAY > It's a major breakthrough. An authentic gaming > smartphone on the nation's most reliable network. > And it wants your games. > http://p.sf.net/sfu/verizon-sfdev > _______________________________________________ > VirtualGL-Users mailing list > VirtualGL-Users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/virtualgl-users
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