On 9/9/11 8:20 PM, Shanon Loughton wrote:
>     Is it possible to use turbovnc server without VirtualGL and still be
>     able to run OpenGL applications? It works fine with tightvnc.
>      
> 
> Yes. Although I dont think installing both VirtualGL + TurboVNC offer
> much/any advantage.  TurboVNC by itself with libjpeg-turbo compression
> is prob the reason I would use over other VNCs.
>
> The roundabout way is: Set the environment variable
> LIBGL_ALWAYS_INDIRECT to "yes" in the shell you run the graphics 
> application from.
> 
> The permanent way is: On linux, you need replace mesa-glx with mesa-swx,
> on Ubuntu thats 'libgl1-mesa-swx' package which replaces 'libgl1-mesa-glx'.
> 
> I dont really understand mesa fully yet, but mesa-glx will try to render
> on hardware and if it doesnt find any then indirectly to software, or
> not at all in some cases. It didnt find any 3d hardware so it went
> indirect in your case.
> 
> Install the swx and glxinfo will show to "direct rendering: yes".  Your
> opengl app should run normally in TurboVNC (without invoking vglrun)

Very interesting tip.  I didn't know this was possible.  And yes, you're
right that VirtualGL has basically no advantage here, given the fact
that there is no 3D accelerator for it to use.

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