On Fri, 4 May 2012 12:16:42 +0200 (CEST) "Florian Kemmer (florian.kem...@hs-furtwangen.de)" <florian.kem...@hs-furtwangen.de> wrote:
> What is the intended behavior here and/or how do I get the number of FPS that > are seen in VNC? If possible at all. There is no such thing as frames per second in VNC. Actually, there is no such thing as a frame in the RFB protocol: it actually deals with damage regions which may be (much) smaller than the full frame. Also, even if you actually had a number of frames per second, it wouldn't be enough to say that a solution is better than another. You have latency to take into account, as well as image quality. As a result you are trying to measure the following values: - FPS - doesn't exist in RFB but you have updates per second - latency - nearly impossible to measure - image quality - there is no objective measurement representing the degradation felt by the user while what you really want is to estimate: - overall user experience The latter is a function of the former, but it's in the brain of each user, and it's different (some users care more about quality than latency, and so on). This explains why I claim that benchmarking remote visualization solutions is a lost cause. The most efficient way is to make people actually use it and ask for their opinion. For what it's worth, there are some things that you can benchmark - for example the required bandwidth at a given perceived image quality. But it's not going to be an objective measurement. -- Greetings, A. Huillet ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ VirtualGL-Users mailing list VirtualGL-Users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/virtualgl-users