Hi All
Whats the test to show 32bit 3D apps working on 64bit system?
In the client turbovnc session:
$ /opt/VirtualGL/bin/vglrun /opt/VirtualGL/bin/glxspheres
gives:
ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be preloaded:
ignored.
ERROR: ld.so: object 'librrfaker.so' from LD_PRELOAD cannot be preloaded:
ignored.
Polygons in scene: 62464
Xlib: extension "GLX" missing on display ":1.0".
ERROR (593): Could not obtain RGB visual with requested properties
presumably because of lib32 libraries not being loaded / vglrun not
detecting 32 bit app?
My Environment:
- Ubuntu 12.04 64 bit on both client and server physical machines, both
intel 64 bit cpu, server has an Nvidia with pbuffer support.
- turbovnc_1.1_amd64.deb on both client and server
- virtualgl_2.3.1_amd64.deb, and virtualgl32_2.3.1_amd64.deb on server,
according to 2.3.1 documentation
- glxinfo on server shows glx vendor string: NVIDIA Corporation, p in the
'drw typ' column
- vglserver_config all usual, no limits in place
thanks
Shanon
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