On 13 August 2012 13:55, Leander Koornneef
<leander.koornn...@clustervision.com> wrote:
>
> Hi list!
>
> I'm setting up a graphics/visualization server with VirtualGL and am
> currently testing the setup using the glxspheres(64) application. The server
> is a Dell Precision R5500 Rack Workstation with two Nvidia Quadro 6000
> GPU's, running Scientific Linux 5.8 (x86_64). The VirtualGL/TurboVNC
> installation seems to be working, but the performance I get with the
> glxspheres application is rather inconsistent and I don't really have an
> idea why. When I run 'vglrun -d :0.0 +v -sp +pr +tr
> /opt/VirtualGL/bin/glxspheres64' it typically starts out rendering around
> 500fps. Then, after a while, the fps will drop dramatically to only a few
> per second, like so:
>
> 487.153071 frames/sec - 495.941312 Mpixels/sec
> 383.257436 frames/sec - 390.171400 Mpixels/sec
> 200.162382 frames/sec - 203.773311 Mpixels/sec
> 138.313337 frames/sec - 140.808510 Mpixels/sec
> 1.102129 frames/sec - 1.122012 Mpixels/sec
> 25.927141 frames/sec - 26.394867 Mpixels/sec
> 7.162349 frames/sec - 7.291557 Mpixels/sec
> 18.690150 frames/sec - 19.027321 Mpixels/sec
> 1.763289 frames/sec - 1.795099 Mpixels/sec
> 2.448173 frames/sec - 2.492338 Mpixels/sec
> 1.189486 frames/sec - 1.210945 Mpixels/sec
> 10.394469 frames/sec - 10.581986 Mpixels/sec
> 21.496225 frames/sec - 21.884017 Mpixels/sec
> 11.616107 frames/sec - 11.825661 Mpixels/sec
> 1.926034 frames/sec - 1.960780 Mpixels/sec
> 1.843533 frames/sec - 1.876790 Mpixels/sec
> 1.929879 frames/sec - 1.964694 Mpixels/sec
> 1.881723 frames/sec - 1.915670 Mpixels/sec
> 1.944252 frames/sec - 1.979326 Mpixels/sec
>
> Sometimes it will go back to >100fps, only to drop back again to single
> digits soon after. I've looked at the trace output and it seems that an
> inordinate amount of time (hundreds of milliseconds) is spent in
> glXSwapBuffers(). I'll attach the trace output to this message.
> This happens on both Quadro cards and with both the 32-bit and 64-bit
> glxspheres. I've tried different versions of the nvidia kernel module, but
> that does not seem make much of a difference, altough the older versions
> (275.xx) seem to have a much faster startup time. With the 295.xx version
> module, I typically have to wait around 30 seconds before I get any output
> at all, whereas with older versions of the module I'll get output after only
> a few seconds.
>
> Now I'm not sure what to do next, so I've come here hoping for some help.
> I will gladly provide more information if needed.

Replying to my own post here, with apologies for the html in the
original message.

It seems I may have underestimated the importance of having enough
bandwidth between the VNC client and server. With the default window
size of glxspheres (in my case about 1200x900 pixels), the link
between me and the server (30mbit/s, 30ms roundtrip over 1500
kilometers) was pretty much completely saturated straight away. When I
decrease the size of the window, it happily renders hundreds or even
thousands of frames per second, depending on the window size.

However, the issue with the slow startup when using the newer nvidia
module still remains, but I'm not sure if that is even necessarily
related to VirtualGL?

Best regards,
Leander

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