If you are experiencing/have experienced any kind of application-specific issue with VirtualGL-- particularly rendering/display issues that occur just with one app and not others-- please retest with the latest 2.4 Evolving build (http://www.virtualgl.org/DeveloperInfo/PreReleases). VirtualGL now creates a separate OpenGL context for performing its pixel readback instead of trying to share the app's context. It did the latter for performance reasons, but there were just too many states that could potentially mess up VGL's ability to read back the pixels correctly, and it was becoming an untenable proposition to save/restore them all. The use of OpenGL core contexts further complicated matters, since certain things VirtualGL does in its readback function assume a compatibility context. Thus, the choice was made to sacrifice a tiny bit of overhead and swap in a dedicated context when performing the pixel readback (or pixel copying, in the case of Pixmap rendering.)
Please let me know of any problems you encounter. If you are still experiencing an application-specific issue and it isn't already filed as a bug report, please file one so we can track it. DRC ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ VirtualGL-Users mailing list VirtualGL-Users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/virtualgl-users