What distro are you using Dave?
Shanon
On 30 April 2013 07:55, DRC <dcomman...@users.sourceforge.net> wrote:
> On many platforms, the 32-bit compiler infrastructure is in a set of
> extra packages that aren't installed by default. Make sure that you can
> successfully compile a 32-bit app using -m32 ("Hello, world" or
> whatever.) The VirtualGL build system enables either 32-bit or 64-bit
> based on the value of CMAKE_SIZE_OF_VOID_P, i.e. the number of bits in
> the void* datatype. Thus, if the compiler is successfully accepting the
> -m32 flag, then CMAKE_SIZE_OF_VOID_P should be 4 bytes, which will
> trigger a 32-bit built in VirtualGL. If you are able to successfully
> build a "Hello, world" app using -m32 but the VGL build system still
> isn't working right, then it's an issue that I haven't encountered before.
>
>
> On 4/29/13 6:44 PM, Harvey, David wrote:
> > Hi All,
> > I am trying to build a 32 bit version on 64-bit linux
> > -- libjpeg-turbo has successfully built both /lib and /lib64
> > I initiate the following successfully
> > cmake -G "Unix makefiles" /opt/VirtualGL
> > make
> > make install
> > and I get a lib64 build
> > now I have tried several different methods for 32bit,
> > export CFLAGS=-m32
> > export CXXFLAGS=-m32
> > export LDFLAGS=-m32
> > cmake -G "Unix makefiles" /opt/VirtualGL
> > make
> > make install
> > .... yikes... no 32 bit ... just a 64bit
> > As far as I can tell I have all of the 32 bit required libraries -
> > Have I missed something in the build process?
> > Thanks
> > Dave
> >
> >
> >
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