Thanks for your replys to my earlier questions dcommander.
This next email is a few low priority questions addressed to you 
personally, but I'd like to hear what others might discuss on the topic:

It's great that you're managing to keep VirtualGL going all on your own. 
When compared with the fact that Microsoft can't manage to get Direct3D 
working all that well on RemoteFX RDP sessions, VirtualGL is a 
pioneering product.
I find it amazing that there isn't a huge demand in all sorts of areas 
for GPU accelerated remote 3D. My primary thoughts being gaming! Linux 
gaming in particular. :O)

It's exciting for Linux gamers to hear about Valve software's recent 
interest in Linux, and what Nvidia is doing with Project Sheild and 
Nvidia Grid.

Shield:
http://www.youtube.com/watch?feature=player_detailpage&v=YDKJiXMVPsU#t=782s

Grid:
http://www.youtube.com/watch?feature=player_detailpage&v=J0Rm0OgbSlM#t=565s

I have no idea weather Nvidia and Valve already have their own remote 3D 
solutions for Linux similar to VirtualGL, but if not, perhaps VirtualGL 
would be attractive to companies of that ilk?

Valve have been sleuthing for talent recently:
http://www.valvesoftware.com/jobs/job_postings.html

The other thing that comes to mind is that sooner or later Linux distros 
will be moving over to Wayland, and Mir on Ubuntu. Is VirtualGL likely 
to slide smoothly into that change, or could it be a major hurdle for 
the continuation of VirtualGL?

,Damon

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