Thanks for your replys to my earlier questions dcommander. This next email is a few low priority questions addressed to you personally, but I'd like to hear what others might discuss on the topic:
It's great that you're managing to keep VirtualGL going all on your own. When compared with the fact that Microsoft can't manage to get Direct3D working all that well on RemoteFX RDP sessions, VirtualGL is a pioneering product. I find it amazing that there isn't a huge demand in all sorts of areas for GPU accelerated remote 3D. My primary thoughts being gaming! Linux gaming in particular. :O) It's exciting for Linux gamers to hear about Valve software's recent interest in Linux, and what Nvidia is doing with Project Sheild and Nvidia Grid. Shield: http://www.youtube.com/watch?feature=player_detailpage&v=YDKJiXMVPsU#t=782s Grid: http://www.youtube.com/watch?feature=player_detailpage&v=J0Rm0OgbSlM#t=565s I have no idea weather Nvidia and Valve already have their own remote 3D solutions for Linux similar to VirtualGL, but if not, perhaps VirtualGL would be attractive to companies of that ilk? Valve have been sleuthing for talent recently: http://www.valvesoftware.com/jobs/job_postings.html The other thing that comes to mind is that sooner or later Linux distros will be moving over to Wayland, and Mir on Ubuntu. Is VirtualGL likely to slide smoothly into that change, or could it be a major hurdle for the continuation of VirtualGL? ,Damon ------------------------------------------------------------------------------ Learn Graph Databases - Download FREE O'Reilly Book "Graph Databases" is the definitive new guide to graph databases and their applications. This 200-page book is written by three acclaimed leaders in the field. The early access version is available now. Download your free book today! http://p.sf.net/sfu/neotech_d2d_may _______________________________________________ VirtualGL-Users mailing list VirtualGL-Users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/virtualgl-users