Hi,

I'm new to this so want to make sure I understood what you just explained :)

Currently, "out of the box", just compiled, as-is I won't be able to use
VirtualGL to serve an OpenGL ES window to TurboVNC, correct ?

"LD_PRELOAD exists in the underlying O/S and applications are dynamically
linked with the OpenGL ES library" and - is there a quick way to test this ?
I'm hoping the application got linked with OpenGL ES.

Regarding intercepting and modifying EGL calls, that would be something I
would need to modify in the VirtualGL sources ?
If so, any hints on how I could get started ?

Thank you,
George


On Sat, Apr 5, 2014 at 2:20 PM, DRC <dcomman...@users.sourceforge.net>wrote:

> Not currently. I don't know of any technical reason why it couldn't,
> assuming that LD_PRELOAD exists in the underlying O/S and applications are
> dynamically linked with the OpenGL ES library. Conceptually, it would just
> require intercepting and modifying the EGL calls in much the same way that
> we currently modify the GLX calls. Straightforward but would probably
> require a lot of testing in order to get right.
>
> > On Apr 5, 2014, at 4:01 AM, George Profenza <orgi...@gmail.com> wrote:
> >
> > Hello,
> >
> > I'm new to VirtualGL and I was wondering if I could use it on a
> Raspberry PI.
> > (arm v6 cpu with a broadcom gpu)
> >
> > I've compiled libjpeg-turbo and VirtualGL from source and ran
> vglserver_config
> > but I can't seem to get an OpenGL ES window showing up in TurboVNC.
> > Is it possible to use OpenGL ES on VirtualGL ? If so, how ?
> >
> > Thank you for your time,
> > George
> >
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