Nothing new.  I still think it's feasible, but it will take some time to 
implement, and I would need access to equipment that supports OpenGL ES. 
  That all requires money.

Which platform do you need to support with OpenGL ES?


On 3/18/15 7:48 AM, Jonathan Rivalan wrote:
> Hello everyone,
>
> I'm a french project manager, currently working on a cloudified mobile
> emulator project. We ran some tests with VirtualGL that were pretty
> impressive, but fall on the limit that the solution was not supporting
> OpenGL ES at all.
>
> I found this mailing discussion archive and was wondering if there were
> new enhancements to the discussion / thinking on this subject.
>
> http://sourceforge.net/p/virtualgl/mailman/message/32190480/
>
> Thank you in advance for any feedbacks,
> Best,
> Jonathan
> --
> Cordialement - Best Regards,
> *Jonathan Rivalan*
> Ingénieur d'études R&D - R&D Engineer
> Porteur d'offre HTML5 - HTML5 Officer
> Alter Way - Holding
> *tél :* +33 (0)6 79 02 03 98
> 1 rue royale 92213 Saint-Cloud Cedex

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