Hi, i'm a student and i'm trying virtualgl for education purposes. From my tests with vglrun I saw that huge amount of bandwidth is required for acceptable image quality (eg: -c jpeg with quality 90 requires peaks of 50/60 Mbits). Is there a way to compress the video flow? Can i do something like: "VGLSOCKET" -> My compression library (like ffmpeg or similar) -> TCP/UDP socket ? In practice i want try to compress with my own code the output of VGL. Is this possible? I'm sorry if this is a stupid question, but I don't have knowledge about virtualgl. Thanks
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