Yes, I would say that figuring out the API is a bit of a "squirrel 
catcher"-- meaning that if you can't get past that part, you are 
unlikely to get very far with the rest of the project.  As Nathan said, 
the API is easy.  Figuring out how to make the plugin encode and stream 
H.264, communicate with the client, etc. is going to be the hard part.

On 6/15/15 2:40 PM, Nathan Kidd wrote:
> On 13/06/15 09:56 AM, Marco Marino wrote:
>> I understand your point of view, but without any documentation (and a
>> bit of help) is impossible for me develop such transport plugin.
>
> Hi Marco,
>
> Having used the plugin API and put my own transport layer in VGL
> directly in the past, my free and unsolicited advice is:
>
> 1) using the API is simple, just copy the existing examples
>
> 2) if you're up for making H.264 work then the work to grok the plugin
> system is a minor blip in the workload.  Don't let lack of documentation
> stop you; you don't really need it.
>
> Cheers,
>
> -Nathan

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