Thanks, vglrun -c 0 does fix the vglclient error message, and I assume
I have nothing to gain with compression on a virtual internal network.
Regarding TOTP, I think there is an experimental third-party PAM
module for it, but it’s easier to run an external lightweight command
like oathtool (e.g. using x11vnc I only have to specify -passwdfile
"cmd:oathtool --totp $SECRET").

2016-07-22 23:14 GMT+02:00 DRC <dcomman...@users.sourceforge.net>:
>
> I'm not totally sure I understand your architecture or why exactly you're 
> doing things the way you're doing them, but I think you can get rid of the 
> vglclient error by adding -c 0 to the vglrun command line. VirtualGL will try 
> to automatically detect whether it should use the X11 or VGL transports, and 
> it assumes that if the 2D X server isn't on the same machine, it should use 
> the VGL Transport, which adds compression to the image stream (but requires 
> that you connect using vglconnect in order to start the listener on the 2D X 
> server.)
>
> I'll re-read this when I am in a better position to process it, and perhaps I 
> can offer some more intelligent suggestions. I would definitely like to add 
> TOTP support to TurboVNC. Does that work using PAM? If so, then it can 
> probably be made to work with existing TurboVNC releases.
>
> > On Jul 22, 2016, at 4:55 AM, Mathieu Pasquet <mathieu.pasq...@alterway.fr> 
> > wrote:
> >
> > Hello,
> >
> > We are using VirtualGL in one of our projects, and it’s great, but we
> > have a specific scenario that creates issues (which are probably not
> > due to VGL itself, but I feel that here is still the most relevant place
> > to ask). We use VirtualGL inside docker while sharing both the X11 socket
> > and /dev/dri while making sure groups & uids match. The goal is to have a
> > virtual X display inside the docker (with the dummy driver and x11vnc).
> > We sadly cannot use TurboVNC because it doesn’t to my knowledge offer a
> > way to run an arbitrary command that would allow us to use TOTP[1]. We
> > run our software from another container, using:
> >
> > DISPLAY=xorg-container:0 vglrun -d :1 ./software.
> > (:1 being the "3D" X server on the host)
> >
> > [1] https://tools.ietf.org/html/rfc6238
> >
> > We were previously using llvmpipe only without sharing anything from the
> > host, but obviously performance is much worse without hardware
> > acceleration. We still use mesa everywhere, and the same version in host
> > and containers.
> >
> > It often works, but sometimes fails to initialize and ends after
> > displaying the following error (and putting the vglrun call in a loop
> > bypasses that issue):
> >
> >  X Error of failed request:  BadValue (integer parameter out of range
> > for operation)
> >    Major opcode of failed request:  130 (MIT-SHM)
> >    Minor opcode of failed request:  3 (X_ShmPutImage)
> >    Value in failed request:  0x320
> >    Serial number of failed request:  16
> >    Current serial number in output stream:  17
> >
> > I have to point out that VirtualGL 2.4.1 has this (apparently random)
> > behavior, while VirtualGL 2.5 only has the next error (but which
> > occurs everytime, preventing us from using it).
> >
> > Another strange thing is that we can run glxinfo and it returns the
> > right information, or our software which works when there isn’t an
> > error, but any attempt at running glxgears or glxspheres results in
> > a vglclient error:
> >
> >  Polygons in scene: 62464 (61 spheres * 1024 polys/spheres)
> >  Visual ID of window: 0x21
> >  Context is Direct
> >  OpenGL Renderer: Gallium 0.4 on AMD TAHITI (DRM 2.43.0, LLVM 3.8.0)
> >  [VGL] ERROR: Could not connect to VGL client.  Make sure that vglclient is
> >  [VGL]    running and that either the DISPLAY or VGL_CLIENT environment
> >  [VGL]    variable points to the machine on which vglclient is running.
> >  [VGL] ERROR: in connect--
> >  [VGL]    261: Connection refused
> >
> > Running them from the same container but using the :1 display for both
> > display and rendering does not exhibit this problem.
> >
> > When running several of the xorg-vglclient-software instances, we can
> > also sometimes observe buffers from one instance leaking into another,
> > or inverted output.
> >
> > I would like to inquire if any of these errors ring a bell, or if the
> > architecture is fundamentally flawed due to DRI, DRM, permissions, or
> > Xorg shenanigans.
> >
> > Best regards,
> >
> > --
> >
> > Mathieu Pasquet
> > R&D Engineer
> > alter way
> >
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-- 

Mathieu Pasquet
R&D engineer
alter way

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reports.http://sdm.link/zohodev2dev
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