vlc | branch: master | Rémi Denis-Courmont <[email protected]> | Wed Aug 13 21:21:29 2014 +0300| [dce22e6988beba8949e2973de710e7c272579be3] | committer: Rémi Denis-Courmont
opengl: stick to single precision > http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=dce22e6988beba8949e2973de710e7c272579be3 --- modules/video_output/opengl.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/modules/video_output/opengl.c b/modules/video_output/opengl.c index 35c4779..ceb60dc 100644 --- a/modules/video_output/opengl.c +++ b/modules/video_output/opengl.c @@ -309,12 +309,12 @@ static void BuildYUVFragmentShader(vout_display_opengl_t *vgl, code = NULL; for (int i = 0; i < 4; i++) { - float correction = i < 3 ? yuv_range_correction : 1.0; + float correction = i < 3 ? yuv_range_correction : 1.f; /* We place coefficient values for coefficient[4] in one array from matrix values. Notice that we fill values from top down instead of left to right.*/ for (int j = 0; j < 4; j++) local_value[*local_count + i*4+j] = j < 3 ? correction * matrix[j*4+i] - : 0.0 ; + : 0.f; } (*local_count) += 4; _______________________________________________ vlc-commits mailing list [email protected] https://mailman.videolan.org/listinfo/vlc-commits
