vlc | branch: master | Steve Lhomme <[email protected]> | Fri Aug 14 10:06:59 
2015 +0200| [b4b6a5b61d1a63b97f558146158a896129e109f6] | committer: 
Jean-Baptiste Kempf

direct3d11: clear the D3D11 view before writing on it

In the windows store app the D3D11 view is reused between files

Signed-off-by: Jean-Baptiste Kempf <[email protected]>

> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=b4b6a5b61d1a63b97f558146158a896129e109f6
---

 modules/video_output/msw/direct3d11.c |    3 +++
 1 file changed, 3 insertions(+)

diff --git a/modules/video_output/msw/direct3d11.c 
b/modules/video_output/msw/direct3d11.c
index 3acc4b6..889ed31 100644
--- a/modules/video_output/msw/direct3d11.c
+++ b/modules/video_output/msw/direct3d11.c
@@ -809,6 +809,9 @@ static void Display(vout_display_t *vd, picture_t *picture, 
subpicture_t *subpic
 {
     vout_display_sys_t *sys = vd->sys;
 
+    FLOAT blackRGBA[4] = {0.0f, 0.0f, 0.0f, 1.0f};
+    ID3D11DeviceContext_ClearRenderTargetView(sys->d3dcontext, 
sys->d3drenderTargetView, blackRGBA);
+
     /* no ID3D11Device operations should come here */
 
     ID3D11DeviceContext_OMSetRenderTargets(sys->d3dcontext, 1, 
&sys->d3drenderTargetView, sys->d3ddepthStencilView);

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