vlc | branch: master | Steve Lhomme <[email protected]> | Wed Nov  9 02:37:30 
2016 +0100| [782cf22152a148b8de60c80a8d7f20672f897d3b] | committer: Thomas 
Guillem

opengl: add documentation related to matrices

These added comments should make it easier to reason about the different
matrices used to do viewpoint related calculations.

Signed-off-by: Thomas Guillem <[email protected]>

> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=782cf22152a148b8de60c80a8d7f20672f897d3b
---

 modules/video_output/opengl.c | 6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/modules/video_output/opengl.c b/modules/video_output/opengl.c
index 26aaec9..134c5df 100644
--- a/modules/video_output/opengl.c
+++ b/modules/video_output/opengl.c
@@ -1039,9 +1039,11 @@ static void getViewMatrix(GLfloat matrix[static 16]) {
      memcpy(matrix, m, sizeof(m));
 }
 
+/* rotation around the Y axis */
 static void getYRotMatrix(float teta, GLfloat matrix[static 16]) {
 
     const GLfloat m[] = {
+        /* x        y       z          w */
         cos(teta), 0.0f, -sin(teta), 0.0f,
         0.0f,      1.0f, 0.0f,       0.0f,
         sin(teta), 0.0f, cos(teta),  0.0f,
@@ -1051,9 +1053,11 @@ static void getYRotMatrix(float teta, GLfloat 
matrix[static 16]) {
     memcpy(matrix, m, sizeof(m));
 }
 
+/* rotation around the X axis */
 static void getXRotMatrix(float phi, GLfloat matrix[static 16]) {
 
     const GLfloat m[] = {
+        /* x        y       z          w */
         1.0f, 0.0f,      0.0f,     0.0f,
         0.0f, cos(phi),  sin(phi), 0.0f,
         0.0f, -sin(phi), cos(phi), 0.0f,
@@ -1066,6 +1070,7 @@ static void getXRotMatrix(float phi, GLfloat 
matrix[static 16]) {
 static void getZoomMatrix(float zoom, GLfloat matrix[static 16]) {
 
     const GLfloat m[] = {
+        /* x   y     z     w */
         1.0f, 0.0f, 0.0f, 0.0f,
         0.0f, 1.0f, 0.0f, 0.0f,
         0.0f, 0.0f, 1.0f, 0.0f,
@@ -1075,6 +1080,7 @@ static void getZoomMatrix(float zoom, GLfloat 
matrix[static 16]) {
     memcpy(matrix, m, sizeof(m));
 }
 
+/* perspective matrix see 
https://www.opengl.org/sdk/docs/man2/xhtml/gluPerspective.xml */
 static void getProjectionMatrix(float sar, GLfloat matrix[static 16]) {
 
     float f = 3;

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