vlc | branch: master | Steve Lhomme <[email protected]> | Tue Nov 22 11:59:43 2016 +0100| [37ab9432b1e037e0a9f3d12d1582741f915839eb] | committer: Jean-Baptiste Kempf
direct3d11: use the projection Vertex Shader for non-flat sources Signed-off-by: Jean-Baptiste Kempf <[email protected]> > http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=37ab9432b1e037e0a9f3d12d1582741f915839eb --- modules/video_output/win32/direct3d11.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c index 3333218..eeef392 100644 --- a/modules/video_output/win32/direct3d11.c +++ b/modules/video_output/win32/direct3d11.c @@ -2162,7 +2162,11 @@ static int AllocQuad(vout_display_t *vd, const video_format_t *fmt, d3d_quad_t * { if (!AllocQuadVertices(vd, quad, projection)) goto error; - quad->d3dvertexShader = sys->flatVSShader; + + if (projection == PROJECTION_MODE_RECTANGULAR) + quad->d3dvertexShader = sys->flatVSShader; + else + quad->d3dvertexShader = sys->projectionVSShader; quad->d3dpixelShader = d3dpixelShader; ID3D11PixelShader_AddRef(quad->d3dpixelShader); _______________________________________________ vlc-commits mailing list [email protected] https://mailman.videolan.org/listinfo/vlc-commits
