vlc | branch: master | Steve Lhomme <[email protected]> | Tue Mar 28 10:21:52 
2017 +0200| [37b7af7e1511bee1476e80e01e24693c2efa3480] | committer: 
Jean-Baptiste Kempf

direct3d11: fix potential type mismatch when calling CreateShaderResourceView

If a texture has just one slice it is not considered a Texture2DArray

Signed-off-by: Jean-Baptiste Kempf <[email protected]>

> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=37b7af7e1511bee1476e80e01e24693c2efa3480
---

 modules/video_output/win32/direct3d11.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/modules/video_output/win32/direct3d11.c 
b/modules/video_output/win32/direct3d11.c
index c5762f9c0b..2fad5f69c5 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -613,8 +613,10 @@ static int AllocateShaderView(vout_display_t *vd, const 
d3d_format_t *format,
     vout_display_sys_t *sys = vd->sys;
     int i;
     D3D11_SHADER_RESOURCE_VIEW_DESC resviewDesc = { 0 };
+    D3D11_TEXTURE2D_DESC texDesc;
+    ID3D11Texture2D_GetDesc(picsys->texture[0], &texDesc);
 
-    if (sys->legacy_shader)
+    if (texDesc.ArraySize == 1)
     {
         resviewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
         resviewDesc.Texture2D.MipLevels = 1;

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