vlc | branch: master | Steve Lhomme <[email protected]> | Mon May 29 14:46:39 2017 +0200| [4f6e2aadc7160a2770868eb5c4271018ac28f604] | committer: Jean-Baptiste Kempf
d3d11va: make the internal pool usable with the pixel shader That will save a copy later. Signed-off-by: Jean-Baptiste Kempf <[email protected]> > http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=4f6e2aadc7160a2770868eb5c4271018ac28f604 --- modules/codec/avcodec/d3d11va.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/modules/codec/avcodec/d3d11va.c b/modules/codec/avcodec/d3d11va.c index fa2461a6bc..6bdfe2db46 100644 --- a/modules/codec/avcodec/d3d11va.c +++ b/modules/codec/avcodec/d3d11va.c @@ -830,6 +830,9 @@ static int DxCreateDecoderSurfaces(vlc_va_t *va, int codec_id, const video_forma texDesc.BindFlags = D3D11_BIND_DECODER; texDesc.CPUAccessFlags = 0; + if (DeviceSupportsFormat(dx_sys->d3ddev, texDesc.Format, D3D11_FORMAT_SUPPORT_SHADER_LOAD)) + texDesc.BindFlags |= D3D11_BIND_SHADER_RESOURCE; + ID3D11Texture2D *p_texture; hr = ID3D11Device_CreateTexture2D( dx_sys->d3ddev, &texDesc, NULL, &p_texture ); if (FAILED(hr)) { _______________________________________________ vlc-commits mailing list [email protected] https://mailman.videolan.org/listinfo/vlc-commits
