vlc | branch: master | Thomas Guillem <[email protected]> | Mon Aug 28 18:49:41 2017 +0200| [76e0ad89fb6c0f8631cded3de087e91b2ac178ef] | committer: Thomas Guillem
gl: vertex shaders don't need precision specifiers Only fragments shaders for GLES need a precision specifier. Refs #18575 > http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=76e0ad89fb6c0f8631cded3de087e91b2ac178ef --- modules/video_output/opengl/vout_helper.c | 1 - 1 file changed, 1 deletion(-) diff --git a/modules/video_output/opengl/vout_helper.c b/modules/video_output/opengl/vout_helper.c index 646cac5529..a60f73a7eb 100644 --- a/modules/video_output/opengl/vout_helper.c +++ b/modules/video_output/opengl/vout_helper.c @@ -353,7 +353,6 @@ static GLuint BuildVertexShader(const opengl_tex_converter_t *tc, /* Basic vertex shader */ static const char *template = "#version " GLSL_VERSION "\n" - PRECISION "varying vec2 TexCoord0;attribute vec4 MultiTexCoord0;" "%s%s" "attribute vec3 VertexPosition;" _______________________________________________ vlc-commits mailing list [email protected] https://mailman.videolan.org/listinfo/vlc-commits
