vlc | branch: master | Steve Lhomme <[email protected]> | Tue Oct 17 14:19:39 2017 +0200| [d12a4c9ff8388c1bacee8d2675bb704953106a04] | committer: Jean-Baptiste Kempf
direct3d11: avoid variable shadowing Signed-off-by: Jean-Baptiste Kempf <[email protected]> > http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=d12a4c9ff8388c1bacee8d2675bb704953106a04 --- modules/video_output/win32/direct3d11.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c index 09200b51f8..15ce7c63ed 100644 --- a/modules/video_output/win32/direct3d11.c +++ b/modules/video_output/win32/direct3d11.c @@ -2943,9 +2943,9 @@ static int Direct3D11MapSubpicture(vout_display_t *vd, int *subpicture_region_co if (AllocateTextures(vd, sys->d3dregion_format, &r->fmt, 1, textures)) { msg_Err(vd, "Failed to allocate %dx%d texture for OSD", r->fmt.i_visible_width, r->fmt.i_visible_height); - for (int i=0; i<D3D11_MAX_SHADER_VIEW; i++) - if (textures[i]) - ID3D11Texture2D_Release(textures[i]); + for (int j=0; j<D3D11_MAX_SHADER_VIEW; j++) + if (textures[j]) + ID3D11Texture2D_Release(textures[j]); free(d3dquad); continue; } _______________________________________________ vlc-commits mailing list [email protected] https://mailman.videolan.org/listinfo/vlc-commits
