vlc/vlc-3.0 | branch: master | Steve Lhomme <rob...@ycbcr.xyz> | Mon Feb 12 14:23:44 2018 +0100| [5b7a19d255cac266668bd3d0f68624191d25212d] | committer: Hugo Beauzée-Luyssen
d3d11va: fill the whole array Even though there's no real DXGI format that uses 3 resource views. (cherry picked from commit 7ef17556541fbaea370518ef94b03a4dd3770af7) Signed-off-by: Hugo Beauzée-Luyssen <h...@beauzee.fr> > http://git.videolan.org/gitweb.cgi/vlc/vlc-3.0.git/?a=commit;h=5b7a19d255cac266668bd3d0f68624191d25212d --- modules/codec/avcodec/d3d11va.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/modules/codec/avcodec/d3d11va.c b/modules/codec/avcodec/d3d11va.c index d38b59ad3a..ac6d6bce59 100644 --- a/modules/codec/avcodec/d3d11va.c +++ b/modules/codec/avcodec/d3d11va.c @@ -847,7 +847,7 @@ static int DxCreateDecoderSurfaces(vlc_va_t *va, int codec_id, if (texDesc.BindFlags & D3D11_BIND_SHADER_RESOURCE) { - ID3D11Texture2D *textures[D3D11_MAX_SHADER_VIEW] = {p_texture, p_texture}; + ID3D11Texture2D *textures[D3D11_MAX_SHADER_VIEW] = {p_texture, p_texture, p_texture}; AllocateShaderView(VLC_OBJECT(va), sys->d3d_dev.d3ddevice, textureFmt, textures, surface_idx, &sys->resourceView[surface_idx * D3D11_MAX_SHADER_VIEW]); } _______________________________________________ vlc-commits mailing list vlc-commits@videolan.org https://mailman.videolan.org/listinfo/vlc-commits