vlc | branch: master | Steve Lhomme <[email protected]> | Mon Feb 19 14:50:10 2018 +0100| [566fddfa311815eb8a44a922061618ef55565313] | committer: Steve Lhomme
direct3d11: limit the amount of pool slices on Winstore apps They're limited in memory and don't like too many slices. In most cases the d3d11va pool will be used instead. > http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=566fddfa311815eb8a44a922061618ef55565313 --- modules/video_output/win32/direct3d11.c | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c index a35fbcb240..ec95a06573 100644 --- a/modules/video_output/win32/direct3d11.c +++ b/modules/video_output/win32/direct3d11.c @@ -587,6 +587,13 @@ static picture_pool_t *Pool(vout_display_t *vd, unsigned pool_size) surface_fmt.i_width = sys->picQuad.i_width; surface_fmt.i_height = sys->picQuad.i_height; +#if VLC_WINSTORE_APP + /* Phones and the Xbox are memory constrained, rely on the d3d11va pool + * which is always smaller, we still get direct rendering from the decoder */ + if (is_d3d11_opaque(surface_fmt.i_chroma)) + pool_size = __MIN(pool_size, 6); +#endif + if (SetupQuad( vd, &surface_fmt, &sys->picQuad, &sys->sys.rect_src_clipped, sys->picQuadConfig, sys->picQuadPixelShader, surface_fmt.projection_mode, vd->fmt.orientation ) != VLC_SUCCESS) { _______________________________________________ vlc-commits mailing list [email protected] https://mailman.videolan.org/listinfo/vlc-commits
