vlc | branch: master | Steve Lhomme <[email protected]> | Fri Jul 13 13:10:29 2018 +0200| [2e0b9970a120ea55346681f3776de91b326321f0] | committer: Steve Lhomme
direct3d11: add a helper to create a flat pixel shader > http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=2e0b9970a120ea55346681f3776de91b326321f0 --- modules/video_output/win32/d3d11_shaders.c | 38 ++++++++++++++++++++++++++++++ modules/video_output/win32/d3d11_shaders.h | 3 +++ modules/video_output/win32/direct3d11.c | 25 ++------------------ 3 files changed, 43 insertions(+), 23 deletions(-) diff --git a/modules/video_output/win32/d3d11_shaders.c b/modules/video_output/win32/d3d11_shaders.c index 0fa67013ce..a5ff626358 100644 --- a/modules/video_output/win32/d3d11_shaders.c +++ b/modules/video_output/win32/d3d11_shaders.c @@ -699,3 +699,41 @@ void D3D11_ClearRenderTargets(d3d11_device_t *d3d_dev, const d3d_format_t *cfg, vlc_assert_unreachable(); } } + +#undef D3D11_CompileFlatVertexShader +HRESULT D3D11_CompileFlatVertexShader(vlc_object_t *obj, d3d11_handle_t *hd3d, + d3d11_device_t *d3d_dev, d3d_quad_t *quad) +{ + HRESULT hr; + ID3DBlob *pVSBlob = D3D11_CompileShader(obj, hd3d, d3d_dev, globVertexShaderFlat, false); + if (!pVSBlob) + goto error; + + hr = ID3D11Device_CreateVertexShader(d3d_dev->d3ddevice, (void *)ID3D10Blob_GetBufferPointer(pVSBlob), + ID3D10Blob_GetBufferSize(pVSBlob), NULL, &quad->d3dvertexShader); + + if(FAILED(hr)) { + msg_Err(obj, "Failed to create the flat vertex shader. (hr=0x%lX)", hr); + goto error; + } + + static D3D11_INPUT_ELEMENT_DESC layout[] = { + { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0}, + { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0}, + }; + + hr = ID3D11Device_CreateInputLayout(d3d_dev->d3ddevice, layout, 2, (void *)ID3D10Blob_GetBufferPointer(pVSBlob), + ID3D10Blob_GetBufferSize(pVSBlob), &quad->pVertexLayout); + + ID3D10Blob_Release(pVSBlob); + pVSBlob = NULL; + if(FAILED(hr)) { + msg_Err(obj, "Failed to create the vertex input layout. (hr=0x%lX)", hr); + goto error; + } + + return S_OK; +error: + return hr; +} + diff --git a/modules/video_output/win32/d3d11_shaders.h b/modules/video_output/win32/d3d11_shaders.h index 852da4fb3a..bdf363322d 100644 --- a/modules/video_output/win32/d3d11_shaders.h +++ b/modules/video_output/win32/d3d11_shaders.h @@ -114,6 +114,9 @@ HRESULT D3D11_CompilePixelShader(vlc_object_t *, d3d11_handle_t *, bool legacy_s #define D3D11_CompilePixelShader(a,b,c,d,e,f,g,h) \ D3D11_CompilePixelShader(VLC_OBJECT(a),b,c,d,e,f,g,h) +HRESULT D3D11_CompileFlatVertexShader(vlc_object_t *, d3d11_handle_t *, d3d11_device_t *, d3d_quad_t *); +#define D3D11_CompileFlatVertexShader(a,b,c,d) D3D11_CompileFlatVertexShader(VLC_OBJECT(a),b,c,d) + float GetFormatLuminance(vlc_object_t *, const video_format_t *); #define GetFormatLuminance(a,b) GetFormatLuminance(VLC_OBJECT(a),b) diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c index a38672dbaa..4caa92775f 100644 --- a/modules/video_output/win32/direct3d11.c +++ b/modules/video_output/win32/direct3d11.c @@ -1523,34 +1523,13 @@ static int Direct3D11CreateGenericResources(vout_display_t *vd) } } - ID3DBlob *pVSBlob = D3D11_CompileShader(vd, &sys->hd3d, &sys->d3d_dev, globVertexShaderFlat, false); - if (!pVSBlob) - return VLC_EGENERIC; - - hr = ID3D11Device_CreateVertexShader(sys->d3d_dev.d3ddevice, (void *)ID3D10Blob_GetBufferPointer(pVSBlob), - ID3D10Blob_GetBufferSize(pVSBlob), NULL, &sys->regionQuad.d3dvertexShader); - - if(FAILED(hr)) { - ID3D10Blob_Release(pVSBlob); - msg_Err(vd, "Failed to create the flat vertex shader. (hr=0x%lX)", hr); - return VLC_EGENERIC; - } - - D3D11_INPUT_ELEMENT_DESC layout[] = { - { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0}, - { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0}, - }; - - hr = ID3D11Device_CreateInputLayout(sys->d3d_dev.d3ddevice, layout, 2, (void *)ID3D10Blob_GetBufferPointer(pVSBlob), - ID3D10Blob_GetBufferSize(pVSBlob), &sys->regionQuad.pVertexLayout); - - ID3D10Blob_Release(pVSBlob); - + hr = D3D11_CompileFlatVertexShader(vd, &sys->hd3d, &sys->d3d_dev, &sys->regionQuad); if(FAILED(hr)) { msg_Err(vd, "Failed to create the vertex input layout. (hr=0x%lX)", hr); return VLC_EGENERIC; } + ID3DBlob *pVSBlob; pVSBlob = D3D11_CompileShader(vd, &sys->hd3d, &sys->d3d_dev, globVertexShaderProjection, false); if (!pVSBlob) return VLC_EGENERIC; _______________________________________________ vlc-commits mailing list [email protected] https://mailman.videolan.org/listinfo/vlc-commits
