vlc/vlc-3.0 | branch: master | Steve Lhomme <[email protected]> | Mon Dec 17 09:29:40 2018 +0100| [8216306e91a5834eb67263a9a12290ed441b3631] | committer: Steve Lhomme
d3d11_shaders: don't output negative colors after chroma conversion to RGB Fixes #21349 (cherry picked from commit be03a7a02506b551b301e3c1e173b7cf222fe080) > http://git.videolan.org/gitweb.cgi/vlc/vlc-3.0.git/?a=commit;h=8216306e91a5834eb67263a9a12290ed441b3631 --- modules/video_output/win32/d3d11_shaders.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/modules/video_output/win32/d3d11_shaders.c b/modules/video_output/win32/d3d11_shaders.c index 5e271ef827..8bea3a7817 100644 --- a/modules/video_output/win32/d3d11_shaders.c +++ b/modules/video_output/win32/d3d11_shaders.c @@ -127,7 +127,7 @@ static const char* globPixelShaderDefault = "\ sample = sampleTexture( SamplerStates[1], In.Texture );\n\ else\n\ sample = sampleTexture( SamplerStates[0], In.Texture );\n\ - float4 rgba = mul(mul(sample, WhitePoint), Colorspace);\n\ + float4 rgba = max(mul(mul(sample, WhitePoint), Colorspace),0);\n\ float opacity = rgba.a * Opacity;\n\ float4 rgb = rgba; rgb.a = 0;\n\ rgb = sourceToLinear(rgb);\n\ _______________________________________________ vlc-commits mailing list [email protected] https://mailman.videolan.org/listinfo/vlc-commits
