vlc | branch: master | Steve Lhomme <[email protected]> | Fri Mar 13 10:20:07 2020 +0100| [9c73278441495207b9c804d50ce6ca625838e927] | committer: Steve Lhomme
direct3d11: fix AYUV (4:4:4 8 bit) rendering The decoder doesn't provide a proper alpha value. > http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=9c73278441495207b9c804d50ce6ca625838e927 --- modules/video_output/win32/d3d11_shaders.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/modules/video_output/win32/d3d11_shaders.c b/modules/video_output/win32/d3d11_shaders.c index 285543e8c3..ad8e39e0a2 100644 --- a/modules/video_output/win32/d3d11_shaders.c +++ b/modules/video_output/win32/d3d11_shaders.c @@ -381,7 +381,7 @@ HRESULT (D3D11_CompilePixelShader)(vlc_object_t *o, const d3d11_shaders_t *shade "sample.x = shaderTexture[0].Sample(samplerState, coords).z;\n" "sample.y = shaderTexture[0].Sample(samplerState, coords).y;\n" "sample.z = shaderTexture[0].Sample(samplerState, coords).x;\n" - "sample.a = shaderTexture[0].Sample(samplerState, coords).a;"; + "sample.a = 1;"; break; case DXGI_FORMAT_R8G8B8A8_UNORM: case DXGI_FORMAT_B8G8R8A8_UNORM: _______________________________________________ vlc-commits mailing list [email protected] https://mailman.videolan.org/listinfo/vlc-commits
