vlc | branch: master | Steve Lhomme <[email protected]> | Tue Apr  7 15:55:46 
2020 +0200| [fb809c412c1b30755823470b0e56f6241c73ccd3] | committer: Steve Lhomme

direct3d11: don't use the sensor in Winstore builds

It requires a HWND to get the permission and it's not built anyway.

> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=fb809c412c1b30755823470b0e56f6241c73ccd3
---

 modules/video_output/win32/direct3d11.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/modules/video_output/win32/direct3d11.c 
b/modules/video_output/win32/direct3d11.c
index 1939b185ec..66b06c50b9 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -337,8 +337,10 @@ static int Open(vout_display_t *vd, const 
vout_display_cfg_t *cfg,
         sys->selectPlaneCb       = LocalSwapchainSelectPlane;
     }
 
+#if !VLC_WINSTORE_APP
     if (vd->source.projection_mode != PROJECTION_MODE_RECTANGULAR && 
sys->sys.hvideownd)
         sys->p_sensors = HookWindowsSensors(vd, sys->sys.hvideownd);
+#endif // !VLC_WINSTORE_APP
 
     if (Direct3D11Open(vd, fmtp, context)) {
         msg_Err(vd, "Direct3D11 could not be opened");
@@ -378,8 +380,8 @@ static void Close(vout_display_t *vd)
 {
     D3D11_ReleaseShaders(&vd->sys->shaders);
     Direct3D11Close(vd);
-    UnhookWindowsSensors(vd->sys->p_sensors);
 #if !VLC_WINSTORE_APP
+    UnhookWindowsSensors(vd->sys->p_sensors);
     CommonWindowClean(VLC_OBJECT(vd), &vd->sys->sys);
 #endif
 }

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