vlc | branch: master | Steve Lhomme <[email protected]> | Fri Oct 23 07:15:48 2020 +0200| [7ec97b481f09449b05f6bee22c3da211d5f13720] | committer: Steve Lhomme
d3d11_shaders: put the D3DCompile define next to the code So it's more obvious when the variable is used. > http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=7ec97b481f09449b05f6bee22c3da211d5f13720 --- modules/video_output/win32/d3d11_shaders.c | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/modules/video_output/win32/d3d11_shaders.c b/modules/video_output/win32/d3d11_shaders.c index 2e98bddd9c..a6b4bb370f 100644 --- a/modules/video_output/win32/d3d11_shaders.c +++ b/modules/video_output/win32/d3d11_shaders.c @@ -38,10 +38,6 @@ #include "d3d11_shaders.h" -#if !VLC_WINSTORE_APP -# define D3DCompile(args...) shaders->OurD3DCompile(args) -#endif - #define ST2084_PQ_CONSTANTS "const float ST2084_m1 = 2610.0 / (4096.0 * 4);\n\ const float ST2084_m2 = (2523.0 / 4096.0) * 128.0;\n\ const float ST2084_c1 = 3424.0 / 4096.0;\n\ @@ -684,6 +680,11 @@ static ID3DBlob* D3D11_CompileShader(vlc_object_t *obj, const d3d11_shaders_t *s target = "vs_4_0_level_9_1"; } +#if VLC_WINSTORE_APP + VLC_UNUSED(shaders); +#else +# define D3DCompile(args...) shaders->OurD3DCompile(args) +#endif HRESULT hr = D3DCompile(psz_shader, strlen(psz_shader), NULL, NULL, NULL, "main", target, 0, 0, &pShaderBlob, &pErrBlob); _______________________________________________ vlc-commits mailing list [email protected] https://mailman.videolan.org/listinfo/vlc-commits
