vlc | branch: master | Steve Lhomme <[email protected]> | Wed Jan 27 10:22:03 2021 +0100| [97b23a12eba6fb353c5d4057bd7374d7d0053285] | committer: Steve Lhomme
d3d_shaders: bump the alignment of constant buffers to 256 This is a requirement of D3D12. We might as well merge PS_CONSTANT_BUFFER and PS_COLOR_TRANSFORM. Copying the data shouldn't have a significant impact. > http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=97b23a12eba6fb353c5d4057bd7374d7d0053285 --- modules/video_output/win32/d3d_shaders.h | 3 +++ 1 file changed, 3 insertions(+) diff --git a/modules/video_output/win32/d3d_shaders.h b/modules/video_output/win32/d3d_shaders.h index b93e75a1d8..bc27e98317 100644 --- a/modules/video_output/win32/d3d_shaders.h +++ b/modules/video_output/win32/d3d_shaders.h @@ -49,18 +49,21 @@ typedef struct { FLOAT LuminanceScale; FLOAT BoundaryX; FLOAT BoundaryY; + FLOAT padding[60]; // 256 bytes alignment } PS_CONSTANT_BUFFER; typedef struct { FLOAT WhitePoint[4*4]; FLOAT Colorspace[4*4]; FLOAT Primaries[4*4]; + FLOAT padding[16]; // 256 bytes alignment } PS_COLOR_TRANSFORM; typedef struct { FLOAT View[4*4]; FLOAT Zoom[4*4]; FLOAT Projection[4*4]; + FLOAT padding[16]; // 256 bytes alignment } VS_PROJECTION_CONST; typedef struct { _______________________________________________ vlc-commits mailing list [email protected] https://mailman.videolan.org/listinfo/vlc-commits
