vlc | branch: master | Steve Lhomme <[email protected]> | Wed Feb 3 11:47:01 2021 +0100| [647cf2e0edb6a97ef22d6b53c8313935be3cd099] | committer: Steve Lhomme
direct3d11: don't use texture arrays for the SPU shader We only use textures with one slice for SPUs. > http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=647cf2e0edb6a97ef22d6b53c8313935be3cd099 --- modules/video_output/win32/direct3d11.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c index 76bd877423..8b2bb849f4 100644 --- a/modules/video_output/win32/direct3d11.c +++ b/modules/video_output/win32/direct3d11.c @@ -1176,7 +1176,7 @@ static int Direct3D11CreateGenericResources(vout_display_t *vd) if (sys->regionQuad.generic.textureFormat != NULL) { - hr = D3D11_CompilePixelShader(vd, &sys->shaders, sys->d3d_dev, !sys->legacy_shader, + hr = D3D11_CompilePixelShader(vd, &sys->shaders, sys->d3d_dev, false, &sys->display, true, TRANSFER_FUNC_SRGB, COLOR_PRIMARIES_SRGB, true, &sys->regionQuad); if (FAILED(hr)) _______________________________________________ vlc-commits mailing list [email protected] https://mailman.videolan.org/listinfo/vlc-commits
