vlc | branch: master | Steve Lhomme <[email protected]> | Wed Feb 17 14:03:56 2021 +0100| [2d0168331e8bee5fc076c050cd2a42f1f3be1bca] | committer: Steve Lhomme
d3d_dynamic_shader: do the 16 bits to 10 bits conversion in one call In older shader models it reduces the amount of operations needed. > http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=2d0168331e8bee5fc076c050cd2a42f1f3be1bca --- modules/video_output/win32/d3d_dynamic_shader.c | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/modules/video_output/win32/d3d_dynamic_shader.c b/modules/video_output/win32/d3d_dynamic_shader.c index 4b12e5f0bf..132160e8be 100644 --- a/modules/video_output/win32/d3d_dynamic_shader.c +++ b/modules/video_output/win32/d3d_dynamic_shader.c @@ -218,9 +218,10 @@ inline float4 sampleTexture(SamplerState samplerState, float2 coords) {\n\ sample.z = shaderTexture[2].Sample(samplerState, coords).x;\n\ sample.a = 1;\n\ #elif (SAMPLE_TEXTURES==SAMPLE_TRIPLANAR10_TO_YUVA)\n\ - sample.x = shaderTexture[0].Sample(samplerState, coords).x * 64;\n\ - sample.y = shaderTexture[1].Sample(samplerState, coords).x * 64;\n\ - sample.z = shaderTexture[2].Sample(samplerState, coords).x * 64;\n\ + sample.x = shaderTexture[0].Sample(samplerState, coords).x;\n\ + sample.y = shaderTexture[1].Sample(samplerState, coords).x;\n\ + sample.z = shaderTexture[2].Sample(samplerState, coords).x;\n\ + sample = sample * 64;\n\ sample.a = 1;\n\ #elif (SAMPLE_TEXTURES==SAMPLE_PLANAR_YUVA_TO_YUVA)\n\ sample.x = shaderTexture[0].Sample(samplerState, coords).x;\n\ _______________________________________________ vlc-commits mailing list [email protected] https://mailman.videolan.org/listinfo/vlc-commits
