I have been attempting to use vmtk to generate meshes for use with fluent.
Because the nature of my workflow involves geometric transformations of 
segmented borders, my starting point is a point set (well, more 
accurately, several disjoint structured grids).
I have a program that generates a topologically sound triangular surface 
with minimal triangle angle of 24 degrees, flow extensions added, and 
caps removed at boundaries.

My coordinates are also spaced in meters, so my edge lengths are 
typically on the order of 0.0002.
After a few false starts, I have successfully been able to run 
vmtkmeshgenerator on the STL file output by my initial triangulation, 
and pipe it into vmtkmeshwriter to create a fluent file, and use a pipe 
I wrote myself to identify the inlets based on proximity of the entities 
to known locations of centerlines at boundaries.

The first surface I attempted ran in fluent fine.  2 subsequent, more 
complex surfaces are causing fluent to fail in mysterious ways that are 
almost certainly related to mesh quality.  I am invoking 
vmtkmeshgenerator with -edgelength 0.0002 as the only argument.  Are 
there known steps I can take to alleviate this/improve mesh quality?  
There are clearly a large number of people using vmtk successfully, so I 
can only assume I could be doing something better.  (When I examine the 
mesh, fluent's quality rating is typically between 10 and 20, with a 
maximum aspect ratio value of around 35).

My current tack is to attempt to add the centerlines into the flow using 
vmtkdistancetocenterlines, on the assumption that this will cause the 
sizing function to generate more useful information, and thereby give me 
better shaped tetrahedra -- but I could use advice, as I do somewhat 
feel like I'm swinging in the dark.

Thanks.
--Richard

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