Jeff Sonstein wrote:
> ditto here...
> I sent a message to the LW list at one point
> hoping to open a discussion of
> the complexity-level of the proposed LW spec extentions
> but basically got booed and hissed at  ;^}
> 
> it seems overly complex to me
> for a "first cut"

the LW WG has standardized on the "Core Living Worlds", which is
a subset of the LW spec.  sony has support for this in their browser, 
and about 6 months ago were looking for another implementation so 
they could propose it to the VRB.  i think DeepMatrix also uses 
parts of the LW spec, but i don't know if it's the same parts as 
CoreLW.

VNet 1.2 has shared objects using the VIP protocol.. i've been
sitting on it for a few months because i didn't to release
it before 1.1 was finalized (and incorporates jeff's and 
chris' changes).  unfortunately i've been busy with other
projects and VNet has been a bit neglected.

shared objects and persistence are very interesting, and would
really open up a lot of stuff for VRML.  there will definitely
be performance issues for whatever database technology is used
as the back-end, but i don't think the underlying problems are 
intractable.

stephen

-- 
                                                       stephen f. white
                                                    [EMAIL PROTECTED]
                              http://www.csclub.uwaterloo.ca/u/sfwhite/
                      i'm not a complete idiot; some parts are missing.

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