Jeff Sonstein wrote:
> 
> >  1. Max of aproximately 10 full participants in any local
> >    world. (20 maybe?) You can't really talk to more than
> 
> actually
> the "chat spatialization" feature currently in place
> makes many people in one space a reasonable target
>

 If I'm remembering correctly, the chat spatialization
stuff isn't in the primary codebase. Some people found
it annoying, and it didn't really help with the lag
problem.

 I suspect that irc channels are a good model for vnet
worlds: if you're there, the assumption is that you're
there to talk/listen to everybody.

 Maybe the ability for participants to create ad-hoc 
mini-worlds, like irc channels? Server maintains a list,
you can jump from topic-world to topic-world? Exact same
geometry, different participants? Stuff like that sounds
interesting, and relatively practical, since IRC has
turned it into fairly well-trodden technical ground. And
it helps keep the number of participants in a single
world down to a manageable level.


-- 
Christopher St. John [EMAIL PROTECTED]
DistribuTopia http://www.distributopia.com

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